Difference between revisions of "User:StephenS"
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:Bishop3d, a 3D moddeler with POV-Ray output. | :Bishop3d, a 3D moddeler with POV-Ray output. | ||
+ | |||
+ | :POV-Ray. | ||
:Stereo Photo Maker, an interactive program for making stereo images, I use it for anaglyphs. | :Stereo Photo Maker, an interactive program for making stereo images, I use it for anaglyphs. | ||
− | :POV-Ray | + | |
+ | == Anaglyph == | ||
+ | |||
+ | The basics I use are: | ||
+ | |||
+ | :The camera is translated sideways, no rotation. | ||
+ | |||
+ | :The resulting image plane is flat. | ||
+ | |||
+ | :The amount of translation I use, is about 1 unit sideways for every 25-30 units to the nearest object of interest. Most, sometimes all, objects are farther away. | ||
+ | |||
+ | :Avoid infinity or even objects very far way. Objects at or near the sides of the picture should be behind the image plane. | ||
+ | ===Bishop3d=== | ||
+ | ===POV-Ray=== | ||
+ | ===Stereo Photo Maker=== |
Revision as of 00:54, 25 January 2009
I like Anaglyph (red/cyan) pictures :-)
I use:
- Bishop3d, a 3D moddeler with POV-Ray output.
- POV-Ray.
- Stereo Photo Maker, an interactive program for making stereo images, I use it for anaglyphs.
Anaglyph
The basics I use are:
- The camera is translated sideways, no rotation.
- The resulting image plane is flat.
- The amount of translation I use, is about 1 unit sideways for every 25-30 units to the nearest object of interest. Most, sometimes all, objects are farther away.
- Avoid infinity or even objects very far way. Objects at or near the sides of the picture should be behind the image plane.