Difference between revisions of "User:Le Forgeron/warp"
Le Forgeron (talk | contribs) m (warp can be inversed) |
Le Forgeron (talk | contribs) |
||
Line 41: | Line 41: | ||
== direct to a surface == | == direct to a surface == | ||
− | As a curiosity, the warp can be inversed by adding < | + | As a curiosity, the warp can be inversed by adding <code>inverse</code> after the last parameter. |
=== cone === | === cone === |
Revision as of 12:01, 30 July 2020
- Everything about HgPovray38 in User:Le_Forgeron/HgPovray38
- Code is available on branch hgpovray38 at https://github.com/LeForgeron/povray
rotation warp
rotate along the z axis
warp { rotate PerUnit }
#version 3.8;
global_settings{ assumed_gamma 1.0 }
camera {
location <5, -20, 14>
direction y
sky z
up z
right image_width*x/image_height
look_at 0
angle 20
}
#default{ finish { emission 0.5 reflection 0.5 } }
cylinder { 3.5*z, -3.5*z, 3
texture { checker
texture { pigment { red 1 } }
texture { pigment { green 1 } }
warp { rotate -1/29 }
}
}
light_source { <0, -10, 20> 1 }
|
direct to a surface
As a curiosity, the warp can be inversed by adding inverse
after the last parameter.
cone
wrap around a circular cone (oriented along y axis) with apex at origin point and a radius of unit_base one unit away from that apex. The x=0 half-plane (for z>0) remains itself.
Each axis of parameter is the multiplying factor for that axe.
warp { cone <origin>,unit_base,<parameter> }
cone { <0,2,0>,0,<0,0,0>,1
texture { pigment { My_pigment
warp { cone <0,2,0>,0.5,<3,5,7> }
}
}
}
|
cone { <0,2,0>,0.5,<0,0,0>,1
texture { pigment { My_pigment
warp { cone <0,4,0>,0.25,<3,5,7> }
}
}
}
|
cylinder
wrap around a cylinder (oriented along y axis) with <0,0,0> moved at origin point. The x=0 half-plane (for z>0) remains itself.
Each axis of parameter is the multiplying factor for that axe.
warp { cylinder <origin>,<parameter> }
cylinder { <0,0,0>,<0,2,0>,1
texture { pigment { My_pigment
warp { cylinder <0,1,0>,<3,5,7> }
}
}
}
|
|
sphere
wrap around a sphere (main axe being the y axe) with <0,0,0> moved at origin point. The x=0 half-plane (for z>0) remains itself.
Each axis of parameter is the multiplying factor for that axe.
warp { sphere <origin>,<parameter> }
sphere { <0,0.5,0>,1
texture { pigment { My_pigment
warp { sphere <0,0.5,0>,<3,5,7> }
}
}
}
|
|
torus
wrap around a torus (oriented along y axis) with <0,0,0> moved at origin point and a major radius of major. The x=0 half-plane (for z>0) remains itself.
Each axis of parameter is the multiplying factor for that axe.
warp { torus <origin>,major,<parameter> }
torus { 0.55,0.45
texture { pigment { My_pigment
warp { torus <0,0,0>,0.55,<3,5,7> }
}
}
}
|
|