Difference between revisions of "Reference:Cubic Pattern"
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Jholsenback (talk | contribs) m (1 revision: Initial Load (TF)) |
Jholsenback (talk | contribs) m (1 revision: Reference Migration Initial Load) |
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Latest revision as of 19:05, 15 March 2012
The cubic
pattern takes six texture elements and maps each one to each of the six pyramids centered at each half-axis, effectively mapping each texture element to each side of a origin-centered cube.
The first group of elements map to the positive half-axis, in the X, Y and Z axes respectively. The same order is applied to the last group of elements, except on the negative half-axis. |
The syntax is:
texture { cubic TEXTURE_ELEMENT_1 ... TEXTURE_ELEMENT_6 }