Difference between revisions of "Reference:Object Pattern"
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Latest revision as of 19:07, 15 March 2012
The object pattern takes an object as input. It generates a, two item,
color list pattern. Whether a point is assigned to one item or the other depends on
whether it is inside the specified object or not.
Object's used in the object pattern cannot have a texture and must
be solid - these are the same limitations as for bounded_by and
clipped_by.
Syntax:
object {
OBJECT_IDENTIFIER | OBJECT {}
LIST_ITEM_A, LIST_ITEM_B
}
Where OBJ_IDENTIFIER is the target object (which must be declared), or use the full object syntax. LIST_ITEM_A and LIST_ITEM_B are the colors, pigments, or whatever the pattern is controlling. LIST_ITEM_A is used for all points outside the object, and LIST_ITEM_B is used for all points inside the object.
Example:
pigment {
object {
myTextObject
color White
color Red
}
turbulence 0.15
}
Note: This is a block pattern which cannot use wave types, color_map, or slope_map modifiers.