Difference between revisions of "User:Wfpokorny/DensityFile/Bowl"
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(Restoring df3-bowl-lathe example without the use of an assist interpolation.) |
m (Changed 3.7.1 reference to 3.8.) |
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Line 6: | Line 6: | ||
<pre> | <pre> | ||
− | #version 3. | + | #version 3.8; |
global_settings { | global_settings { | ||
assumed_gamma 1 | assumed_gamma 1 |
Latest revision as of 18:46, 4 January 2018
Df3 is created on the fly and represents the bowl profile to be rotated about y. Image on the left is the raw df3 as created via Fnct02a. Image on the right is of the bowl via Fnct02b.
The scene file in total is:
#version 3.8; global_settings { assumed_gamma 1 ambient_light srgb <1,1,1> noise_generator 3 } #include "arrays.inc" // For ARRAYS_WriteDF3() #include "arraycoupleddf3s.inc" // Array coupled df3 macros & functions. #declare AryStrs = array[25][1] #declare AryStrs[0][0] = "-------------------------------------2------------"; #declare AryStrs[1][0] = "------------------------------------3-------------"; #declare AryStrs[2][0] = "-----------------------------------2--------------"; #declare AryStrs[3][0] = "----------------------------------2---------------"; #declare AryStrs[4][0] = "---------------------------------2----------------"; #declare AryStrs[5][0] = "--------------------------------3-----------------"; #declare AryStrs[6][0] = "-------------------------------4------------------"; #declare AryStrs[7][0] = "-------------------------------5------------------"; #declare AryStrs[8][0] = "------------------------------6-------------------"; #declare AryStrs[9][0] = "-----------------------------5--------------------"; #declare AryStrs[10][0] = "----------------------------6---------------------"; #declare AryStrs[11][0] = "----------------------------6---------------------"; #declare AryStrs[12][0] = "----------------------------6---------------------"; #declare AryStrs[13][0] = "----------------------------6---------------------"; #declare AryStrs[14][0] = "---------------------------7----------------------"; #declare AryStrs[15][0] = "--------------------------7-----------------------"; #declare AryStrs[16][0] = "-------------------------7------------------------"; #declare AryStrs[17][0] = "------------------------7-------------------------"; #declare AryStrs[18][0] = "-----------------------7--------------------------"; #declare AryStrs[19][0] = "-------------------6666---------------------------"; #declare AryStrs[20][0] = "------------------7-------------------------------"; #declare AryStrs[21][0] = "-----------------7--------------------------------"; #declare AryStrs[22][0] = "----------------7---------------------------------"; #declare AryStrs[23][0] = "---------------7----------------------------------"; #declare AryStrs[24][0] = "666666666666666-----------------------------------"; // // <---------------------- 50 ----------------------> ConvertArrayOfStringsToDF3(AryStrs,"StringsToDF3.df3",8,5,1) // #error "Stop before render" #declare Color_2 = srgbft <0.65,0.65,0.65,0,0>; #declare Color_3 = srgbft <0.8,0.8,0.8,0,0>; #declare ColorMap_CloudyGraySky2 = color_map { [ 0 Color_2 ] [ 1 Color_3 ] } #declare Pigment_CloudyGraySky2 = pigment { bozo sine_wave frequency 3.33 turbulence 1.0 color_map { ColorMap_CloudyGraySky2 } } #declare Sky_Sphere00 = sky_sphere { pigment { Pigment_CloudyGraySky2 } emission rgb <1,1,1> } #declare Camera00 = camera { perspective location <2.7,2.7,-2.701> sky <0,1,0> angle 35 right x*(image_width/image_height) look_at <0,0,0> } #declare White = srgbft <1,1,1,0,0>; #declare Light00 = light_source { <50,150,-250>, White } #declare Fnct00 = function { pattern { density_file df3 "StringsToDF3.df3" interpolate 5 // warp { turbulence 0.02 octaves 6 omega 0.23 lambda 6 } translate -0.5 } } #declare Fnct02a = function (x,y,z) { 0.025-Fnct00(x,y,z) } #declare Fnct02b = function (x,y,z) { 0.025-Fnct00(sqrt((x*x)+(z*z)),y,z/5) } #declare BrownOchre = srgb <0.7216,0.3059,0.1569>; #declare Iso00 = isosurface { function { Fnct02a(x,y,z) } contained_by { box { -0.5,0.5 } } threshold 0 accuracy 0.0005 max_gradient 6 all_intersections pigment { color BrownOchre } finish { phong 0.9 } } #declare Object00 = object { Iso00 scale <3.3,0.7,3.3> } //--- sky_sphere { Sky_Sphere00 } camera { Camera00 } object { Object00 } light_source { Light00 }