Difference between revisions of "User:Le Forgeron/polyline"
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− | + | {{User:Le_Forgeron/HgPovray38/available}} | |
− | {{ | ||
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= Polyline = | = Polyline = |
Revision as of 11:30, 24 June 2018
- Everything about HgPovray38 in User:Le_Forgeron/HgPovray38
- Code is available on branch hgpovray38 at https://github.com/LeForgeron/povray
Polyline
Similar to polygon, but using the absolute value of the winding number instead of odd-even filling.
Syntax
polyline { \(Px [,]\)\{3,n\} range { \(<low,high>\)\{1,m\} } OBJECT_MODIFIERS }
n coplanars points Px
<low,high> specification of interval for winding number
Winding number
#declare A=<0,3,0>;
#declare B=<6,3,0>;
#declare C=<4.5,1,0>;
#declare D=<7,2,0>;
#declare E=<4.5,6,0>;
#declare F=<7,4,0>;
#declare G=<2,4,0>;
#declare H=<4,6,0>;
#declare I=<4,0,0>;
#declare J=<5,0,0>;
#declare K=<5,8,0>;
polyline
{
A, B, C, D,
E, F, G, H,
I, J, K, A
range { 2 }
texture { pigment { color srgb 0.5 }}
}
polyline
{
A, B, C, D,
E, F, G, H,
I, J, K, A
range { 1 }
texture { pigment { color srgb 0.75 }}
}