Reference:Intersection
Revision as of 19:06, 15 March 2012 by Jholsenback (talk | contribs) (1 revision: Reference Migration Initial Load)
The intersection
object creates a shape containing only those
areas where all components overlap. A point is part of an intersection if it is
inside both objects, A
and B
, as show in the figure
below.
The syntax is:
INTERSECTION: intersection { SOLID_OBJECTS... [OBJECT_MODIFIERS...] }
The component objects must have well defined inside/outside properties. Patch objects are not allowed.
Note: If all components do not overlap, the intersection object disappears.
Here is an example that overlaps:
intersection { box { <-1.5, -1, -1>, <0.5, 1, 1> } cylinder { <0.5, 0, -1>, <0.5, 0, 1>, 1 } }