Reference:No Reflection Object Modifier
Revision as of 19:07, 15 March 2012 by Jholsenback (talk | contribs) (1 revision: Reference Migration Initial Load)
Syntax:
OBJECT { [OBJECT_ITEMS...] no_reflection }
This keyword is very similar in usage and function to the
no_shadow
keyword, and control an object's visibility.
You can use any combination of no_reflection, no_image and no_shadow with your object.
When no_reflection
is used, the object will not show up in
reflections. It will be seen by the camera (and through transparent/refractive objects)
and cast shadows, unless no_image
and/or no_shadow
is used.