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- ...ic sky background without the need of an additional sphere to simulate the sky. Its syntax is:</p> <p>The sky sphere can contain several pigment layers with the last pigment being at the top,4 KB (599 words) - 18:09, 17 July 2012
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- sky sphere. You can create anything from a cloud free, blue summer sky to a stormy, heavy clouded sky. Even starfields can easily be created.</p>19 KB (3,034 words) - 14:24, 16 December 2016
- background, and add a slightly absorbing media to the sphere:</p> sphere59 KB (8,732 words) - 14:31, 9 June 2021
- direction <Direction> | sky <Sky> sky <0,1,0>50 KB (8,005 words) - 20:51, 2 July 2021
- ...ic sky background without the need of an additional sphere to simulate the sky. Its syntax is:</p> <p>The sky sphere can contain several pigment layers with the last pigment being at the top,4 KB (599 words) - 18:09, 17 July 2012
- Finally, let's try <1, 1>. Well, this is more familiar... a sphere!</p> ...ter of fact it reflects only 21.8% as much light as the rightmost one. The sphere truly reflecting 50% as much light sits right behind it.</p>67 KB (10,475 words) - 15:22, 9 June 2021
- :::1.3.1.4 [[Documentation:Tutorial Section 3#Sphere Sweep Object|Sphere Sweep Object]] :::1.3.6.2 [[Documentation:Tutorial Section 3.5#The Sky Sphere|The Sky Sphere]]89 KB (9,046 words) - 08:15, 17 June 2021
- <p class="tabletext">No worries, creating a sphere is easy too. In this example <code>2</code> specifies the radius:<br><code> <p class="caption">the sphere shape</p>40 KB (6,285 words) - 14:20, 16 December 2016
- || Physical Sun/Sky ...ay ''[[Reference:Sky_Sphere|sky_sphere{}]]'' when using Blender's '''Blend Sky''' option42 KB (6,180 words) - 17:11, 5 August 2020
- hotspots</em> on the surface. This gave the sphere a hard, shiny appearance. sphere {36 KB (5,495 words) - 14:23, 16 December 2016
- ====Sphere Sweep Object==== <p>A Sphere Sweep Object is the space a sphere occupies during its movement along a spline.54 KB (8,887 words) - 10:13, 29 September 2020
- ...''up'' and ''right'' instead of ''location'', ''look_at'', ''angle'' and ''sky''. For example: sphere {SphereLoc_1, 0.1 pigment {color srgb SphereLoc_1}}11 KB (1,548 words) - 18:31, 28 May 2019
- ::* [[Documentation:Tutorial Section 3#Sphere Sweep Object|Sphere Sweep Object]] ::* [[Documentation:Tutorial Section 3.5#The Sky Sphere|The Sky Sphere]]22 KB (2,482 words) - 09:59, 26 June 2017
- <p class="Question">Perspective doesn't affect a sphere. A sphere will always look circular.</p> ...endering news groups. I think that what causes the misconception is that a sphere always looks circular no matter where are you looking it from.</p>26 KB (4,552 words) - 01:24, 28 April 2010
- <code>[[Reference:Sphere Sweep|:b_spline|b_spline]]</code><br> <code>[[Reference:Camera#The Sky Vector|:sky|sky]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- :::* [[Reference:Camera#The Sky Vector|The Sky Vector]] :::* [[Reference:Sphere|Sphere]]33 KB (3,799 words) - 08:11, 17 June 2021
- If you are doing a scene with a cloud-covered sky, you could even use your sky_sphere as the scene light source to get the so ...y rays. A good rule is to place any radiosity scene inside a large inverse sphere to avoid any ray colliding with the background or sky_sphere.29 KB (4,726 words) - 11:00, 26 February 2010
- [[Keyword:sky|sky]]<br> [[Keyword:sphere|sphere]]<br>16 KB (2,335 words) - 16:36, 11 March 2012
- <ul><li><!--<linkto "sphere">spheres</linkto>--->[[Reference:Sphere|spheres]]</li> <li>A <code>[[Reference:Sky Sphere|sky_sphere]]</code> layered pigment related behavior change.</li>38 KB (5,895 words) - 20:53, 2 July 2021
- <p>Sky Spheres:</p> <dd>Sphere, radius 10000 with T_Cloud1 texture.<!--</dd>--->2 KB (305 words) - 19:08, 15 March 2012
- ...<code>[[Reference:Background|background]]</code> and <code>[[Reference:Sky Sphere|sky_sphere]]</code> for additional information.</p>11 KB (1,709 words) - 14:58, 9 June 2021