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  • [0.3 wood scale 0.2] ...<code>gradient x</code> function returns values from 0.0 to 0.3 the scaled wood pigment is used. From 0.3 to 0.6 the pigment identifier Jade is used. From
    4 KB (639 words) - 10:44, 24 July 2017
  • [[Keyword:pattern|pattern]]<br> [[Keyword:wood|wood]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • * Adds square & triangular in the list of pattern that do not have a default grey map (should they also be alphabetically sor <li><code>wood</code></li>
    2 KB (286 words) - 01:18, 30 January 2011
  • ...e generator, Cracke Pattern (Making objects with the shapes of the crackle pattern), Penrose Tiling, and a Regular Polytope. Include files page is in Japanese :<p>An include file by Christoph Hormann for creating realisted wood using the Isosurface function in POV-Ray.</p>
    7 KB (1,147 words) - 10:45, 19 July 2013
  • <p>They read pre-defined textures, shapes, glass, metal, and wood textures. solid color rather than some pattern of colors. We can use one of the color
    31 KB (5,079 words) - 14:03, 16 December 2016
  • File:RefImgWoodPigment.png
    wood pattern with pigment, from portfolio (allpatterns 31)
    (200 × 200 (24 KB)) - 09:57, 1 March 2014
  • ...h a little bit of a wobble and each with a slightly different wood texture pattern. It should take about 10 or 20 seconds to render
    2 KB (339 words) - 13:27, 23 November 2016

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