User:Wfpokorny/DensityFile/TubulenceWarpsExamples
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Complete pov example file for the 6 images above :
#version 3.71; global_settings { assumed_gamma 1 ambient_light srgb <1,1,1> noise_generator 3 } //------ First create the df3 with 5 deep, 0.0, side padding. #include "arrays.inc" #declare maxZ=30; #declare maxY=30; #declare maxX=30; #declare Ary=array[maxX][maxY][maxZ] #declare midX=int(maxX/2); #declare midY=int(maxY/2); #declare midZ=int(maxZ/2); #declare padMaxX=maxX-6; // Start padded at 5 end padMaxX #declare padMaxY=maxY-6; #declare padMaxZ=maxZ-6; //-- First initialize all voxels to 0.0 #for (Z,0,maxZ-1) #for (Y,0,maxY-1) #for (X,0,maxX-1) #declare Ary[X][Y][Z]=0.0; #end #end #end //-- Create some crossing axis #for (X,5,padMaxX) #declare Ary[X][midY][midZ]=0.95; #end #for (Y,5,padMaxY) #declare Ary[midX][Y][midZ]=0.95; #end #for (Z,5,padMaxZ) #declare Ary[midX][midY][Z]=0.95; #end #declare Df3FileName="TurbulenceWarps.df3"; ARRAYS_WriteDF3(Ary,Df3FileName,8) //--- #declare Color_2 = srgbft <0.65,0.65,0.65,0,0>; #declare Color_3 = srgbft <0.8,0.8,0.8,0,0>; #declare ColorMap_CloudyGraySky2 = color_map { [ 0 Color_2 ] [ 1 Color_3 ] } #declare Pigment_CloudyGraySky2 = pigment { bozo sine_wave frequency 3.33 turbulence 1.0 color_map { ColorMap_CloudyGraySky2 } } #declare Sky_Sphere00 = sky_sphere { pigment { Pigment_CloudyGraySky2 } emission rgb <1,1,1> } #declare Camera00 = camera { perspective location <2.1,2.1,-2.101> sky <0,1,0> angle 35 right x*(image_width/image_height) look_at <0,0,0> } #declare White = srgbft <1,1,1,0,0>; #declare Light00 = light_source { <250,250,-250>, White } #include "functions.inc" #declare Fnct00 = function { pattern { density_file df3 "TurbulenceWarps.df3" interpolate 5 // // 0 // warp { turbulence 0.02 octaves 6 omega 0.33 lambda 6 } // 1 // warp { turbulence 0.05 octaves 6 omega 0.44 lambda 5 } // 2 // warp { turbulence -0.22 octaves 3 omega 3.0 lambda 2.7 } // 3 // warp { turbulence 0.20 octaves 6 omega 0.99 lambda 5 } // 4 // warp { turbulence 0.07 octaves 8 omega 0.99 lambda 7 } // 5 } } #declare Fnct01 = function (x,y,z) { 0.025-Fnct00(x,y,z) } #declare BaryteGreen = srgb <0.6157,0.7686,0.3725>; #declare Iso00 = isosurface { function { Fnct01(x,y,z) } contained_by { box { -0.2+1e-6,1.2-1e-6 } } threshold 0 accuracy 0.0005 max_gradient 6 // 12 needed for warp 3 all_intersections texture { pigment { color BaryteGreen } finish { ambient <0.03,0.02,0.0> diffuse 0.8,0.4 phong 0.7 } } } #declare Object00 = object { Iso00 translate -0.5 scale 1.7 } //--- sky_sphere { Sky_Sphere00 } camera { Camera00 } light_source { Light00 } object { Object00 }