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  • {{#indexentry:checker, keyword}} {{#indexentry:checker, pattern}}
    2 KB (387 words) - 13:36, 10 June 2017

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  • ...3.5.1.3 [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]] ::::2.2.8.2.1 [[Reference:Tracing Options#Render Pattern|Render Pattern]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]] :* [[Reference:Pattern|Pattern]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...n section [[Reference:Pattern|Pattern]] can be used as a pigment or normal pattern.</p> ...be a [[Documentation:Tutorial Section 3.3#Using Pigment and Patterns|color pattern]], a [[Documentation:Tutorial Section 3.3#Using Color List Pigments|color l
    67 KB (10,475 words) - 15:22, 9 June 2021
  • <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • {{#indexentry:checker, keyword}} {{#indexentry:checker, pattern}}
    2 KB (387 words) - 13:36, 10 June 2017
  • checker color Black color White we render this example, we see a pattern which fades back and forth between
    36 KB (5,495 words) - 14:23, 16 December 2016
  • {{#indexentry:pattern modifiers}} <p>Pattern modifiers are statements or parameters which modify how a pattern
    13 KB (2,138 words) - 14:36, 9 June 2021
  • <ul><li><!--<linkto "Agate">Agate</linkto>--->[[Reference:Agate Pattern|Agate]]</li> <li><!--<linkto "Bozo">Bozo</linkto>--->[[Reference:Bozo Pattern|Bozo]]</li>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ...atement allows you to vary the density across space using any of POV-Ray's pattern functions such as those used in textures. If no <code>density</code> statem ...] for details on particular pattern types. Although a solid <em>COLOR</em> pattern is legal, in general it is used only when the <code>density</code> statemen
    9 KB (1,332 words) - 08:58, 30 June 2017
  • {{#indexentry:function, as pattern}} {{#indexentry:function, pattern}}
    5 KB (744 words) - 01:15, 17 December 2016
  • <p>This tells POV-Ray to use the <code>bumps</code> pattern to modify the <p>The keyword <code><!--<linkto "wood">wood</linkto>--->[[Reference:Wood Pattern|wood]]</code> specifies a pigment
    33 KB (5,190 words) - 17:41, 10 February 2020
  • <p>The color or pattern of colors for an object is defined by a <code>pigment</code> statement. All ...ns which use POV-Ray's wide selection of general patterns. See [[Reference:Pattern|:Patterns|Patterns]] for details about specific patterns.</p>
    9 KB (1,353 words) - 17:56, 10 February 2020
  • {{#indexentry:pigment_pattern, pattern}} {{#indexentry:pattern, pigment_pattern}}
    2 KB (301 words) - 19:07, 15 March 2012
  • <code>[[Reference:Brick Pattern|brick]]</code><br> <code>[[Reference:Cells Pattern|cells]]</code><br>
    1 KB (215 words) - 13:13, 1 April 2017
  • specify a blend or pattern of textures or they use block textures such as <code>checker</code> with a texture list or a bitmap similar to an image map
    12 KB (1,846 words) - 11:07, 7 February 2018
  • <p>When all else fails and none of the pigment pattern types meets your needs you can use an <code>image_map</code> to wrap a 2-D PIGMENT | FN_FLOAT | pattern { PATTERN [PATTERN_MODIFIERS] }
    11 KB (1,709 words) - 14:58, 9 June 2021
  • <p class="Note"><strong>Note:</strong> Attaching a normal pattern does not really modify the surface. It only affects the way light reflects pattern. The default value if none is specified is 0.5.</p>
    5 KB (895 words) - 20:33, 2 July 2021
  • pattern</em>. Patterns are used in pigments, normals and texture maps as well each pattern has a unique value. Patterns do not wrap around a surface like
    4 KB (606 words) - 19:27, 23 July 2012
  • ...further shape the contours. It is best illustrated with a gradient normal pattern. For example:</p> <p>Gives a ramp wave pattern that looks like small linear ramps that climb from the points at x=0 to x=1
    7 KB (1,157 words) - 08:49, 30 June 2017
  • surface. The obvious approach is to create a special texture pattern, with would not be able to use that texture pattern as a layer. We would just
    19 KB (3,034 words) - 14:24, 16 December 2016
  • ...apply single normal pattern to an entire surface but you may also create a pattern or blend of normals using a <code>normal_map</code>. The syntax for a <code ...rom 0.0 to 0.3 then the scaled bumps normal is used. From 0.3 to 0.6 dents pattern is used. From 0.6 up to 0.9 a blend of dents and a turbulent marble is used
    3 KB (473 words) - 08:48, 30 June 2017
  • solid color rather than some pattern of colors. We can use one of the color checker color Red, color Blue
    31 KB (5,079 words) - 14:03, 16 December 2016
  • <p>The density of a media can be modified with any pattern modifier, such as pattern tends to take more space. </p>
    59 KB (8,732 words) - 14:31, 9 June 2021
  • pattern { PATTERN_BLOCK } PATTERN
    12 KB (1,866 words) - 09:35, 28 February 2018
  • ...a pigment modifier called a <code>color_map</code> that describes how the pattern blends from one color to the next. {{New}} in version 3.8 non-linear color <p>Each of the various pattern types available is in fact a mathematical function that takes any x, y, z l
    5 KB (760 words) - 10:45, 24 July 2017
  • density of an absorbing media can be modified by a pattern and the media can be density pattern can be specified for non-uniform media. Also all kinds of
    20 KB (3,019 words) - 17:04, 17 December 2016
  • <p>Entire pigments may also be used with the block patterns <code>checker</code>, <code>hexagon</code> and <code>brick</code> as shown below:</p> checker
    4 KB (639 words) - 10:44, 24 July 2017
  • [[Keyword:checker|checker]]<br> [[Keyword:pattern|pattern]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • ...ied in <code>global_settings</code> and generates structures like the bozo pattern.</li> generates a ridged multifractal pattern.</li>
    40 KB (6,285 words) - 14:20, 16 December 2016
  • ...far things are apart and if you're close to the "floor" and have a checker pattern you can scale the checkers as '10' on a square but if you're up in the air
    4 KB (484 words) - 19:40, 15 April 2009
  • ...en wanting to apply something to the surface of a cylinder, such as a text pattern, like this:</p> plane { y, -1.001 pigment { checker rgb 1, rgb .5 } }
    63 KB (10,871 words) - 12:16, 3 January 2012
  • <p>If you wish to use a layered texture in a block pattern, such as <code> checker</code>, <code>hexagon</code>, or <code>brick</code>, or in a <code>
    3 KB (559 words) - 14:51, 9 June 2021