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- {{#indexentry:image_pattern, pattern}} {{#indexentry:image_pattern, pattern}}4 KB (580 words) - 11:46, 6 February 2018
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- [[Image:DocImgPovlogotext.jpg|center|576px<!--centered--->]] ::1.2.1 [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]89 KB (9,046 words) - 08:15, 17 June 2021
- <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- [[Image:TutImgSuperell.png|center|320px<!--centered--->]] ...physically accurate results. However, the majority of contemporary digital image processing tools and file formats do <em>not</em>. This comes as a surprise67 KB (10,475 words) - 15:22, 9 June 2021
- ::* [[Reference:General Output Options#Max Image Buffer Memory|Max Image Buffer Memory]] :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]]33 KB (3,799 words) - 08:11, 17 June 2021
- lighting in a scene and generates an image of that scene from the view point <p>Ray-tracing is a rendering technique that calculates an image of a scene38 KB (5,895 words) - 20:53, 2 July 2021
- <p class="Question">How do I use an image to texture my object?</p> { gif "image.gif"63 KB (10,871 words) - 12:16, 3 January 2012
- [[Image:RefImgPerspcam.gif|center|640px<!--center--->]] For example if you render an image with a 2:1 aspect ratio and map it50 KB (8,005 words) - 20:51, 2 July 2021
- ...cify a value that is greater than the larger of the width or height of the image being rendered, it is clipped to that value. Using render block sizes of le ===Render Pattern===35 KB (5,804 words) - 13:21, 27 July 2020
- optimization might be possible without degrading the image quality. <p><em>"How can I get rid of the beep after POV-Ray has calculated the image"24 KB (4,181 words) - 16:01, 23 June 2009
- ...your needs you can use an <code>image_map</code> to wrap a 2-D bit-mapped image around your 3-D objects.</p> ==Specifying an Image Map==11 KB (1,709 words) - 14:58, 9 June 2021
- {{#indexentry:function, as pattern}} {{#indexentry:function, pattern}}5 KB (744 words) - 01:15, 17 December 2016
- we render this example, we see a pattern which fades back and forth between as easily have blended from wood to granite, or any other pattern we like. We36 KB (5,495 words) - 14:23, 16 December 2016
- [[Category:Pattern Modifiers]] {{#indexentry:warp, pattern modifier}}26 KB (4,270 words) - 01:18, 17 December 2016
- <p>By default, POV-Ray writes an image file to disk. When you are developing <td width="70%">Universal <strong>B</strong>itmap image file format</td>21 KB (3,472 words) - 14:11, 9 June 2021
- taken from the color number or palette index of the pixels in a graphic image color or palette index value in the image file.</p>11 KB (1,833 words) - 19:26, 4 February 2018
- {{#indexentry:image_pattern, pattern}} {{#indexentry:image_pattern, pattern}}4 KB (580 words) - 11:46, 6 February 2018
- ...sion'' means ''drop out some information, like unnecessary colors from the image'', and since the JPEG format uses lossy compression, it does exactly this.< <p>Well, no. It doesn't do this. Actually when compressing an image to JPEG format and then decompressing it (to the screen or whatever) you ge26 KB (4,552 words) - 01:24, 28 April 2010
- ...tells more than a thousand words, and this saying also applies here. This image shows two cases where the problem appears:</p> ...is just a regular POV-Ray sphere with a normal modifier made with the bump pattern.</li>10 KB (1,772 words) - 18:28, 5 September 2009
- <p>This tells POV-Ray to use the <code>bumps</code> pattern to modify the <p>The keyword <code><!--<linkto "wood">wood</linkto>--->[[Reference:Wood Pattern|wood]]</code> specifies a pigment33 KB (5,190 words) - 17:41, 10 February 2020
- [[Image:TutImgMediatut4.png|center|320px<!--center--->]] <p>The density of a media can be modified with any pattern modifier, such as59 KB (8,732 words) - 14:31, 9 June 2021