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  • [[Category:Pattern Modifiers]] <p>Normally there are an infinite number of repeating image maps, bump maps
    5 KB (822 words) - 10:33, 26 June 2017
  • ...nbsp;}</code> that we see in the code example below. It produces the first image on the left, a simple box. The container, which is a requirement for the is <p>You should have also noticed that in the image on the left, only half the box was produced, that's because the <code>thres
    40 KB (6,285 words) - 14:20, 16 December 2016
  • <p>The color or pattern of colors for an object is defined by a <code>pigment</code> statement. All ...ns which use POV-Ray's wide selection of general patterns. See [[Reference:Pattern|:Patterns|Patterns]] for details about specific patterns.</p>
    9 KB (1,353 words) - 17:56, 10 February 2020
  • * Added a new list pattern type: <code>cubic</code> *AOI Pattern
    10 KB (1,291 words) - 19:35, 27 October 2010
  • ...ur needs you can use a <code>bump_map</code> to wrap a 2-D bit-mapped bump pattern around your 3-D objects.</p> ...before calculating height. Black is a low spot, white is a high spot. The image's index values may be used instead. See the sections [[Reference:Bump Map#U
    6 KB (998 words) - 11:40, 6 February 2018
  • surface. The obvious approach is to create a special texture pattern, with would not be able to use that texture pattern as a layer. We would just
    19 KB (3,034 words) - 14:24, 16 December 2016
  • summed. An advantage to using these instead of a height_field {} from an image (a number of height field programs output multifractal types size of the frequency gaps in the pattern. Make this greater than 1.0</li>
    54 KB (9,438 words) - 21:32, 30 December 2013
  • specify a blend or pattern of textures or they use block textures such as <code>checker</code> with a texture list or a bitmap similar to an image map
    12 KB (1,846 words) - 11:07, 7 February 2018
  • {{#indexentry:tiling, pattern}} {{#indexentry:pattern, tiling}}
    1 KB (242 words) - 19:09, 15 March 2012
  • ...s based upon. For this example we will create a function that is used as a pattern in a pigment. Let's define a simple gradient that extends along the vector, This is equivalent to a gradient pattern. We could also have used this:
    3 KB (458 words) - 16:40, 26 July 2010
  • //stuff for still image //stuff for first image or frame
    33 KB (5,379 words) - 14:34, 9 June 2021
  • {{#indexentry:pigment_pattern, pattern}} {{#indexentry:pattern, pigment_pattern}}
    2 KB (301 words) - 19:07, 15 March 2012
  • {{#indexentry:hexagon, pattern}} {{#indexentry:pattern, hexagon}}
    2 KB (313 words) - 19:06, 15 March 2012
  • [[Image:TutImgMultifog.png|center|320px<!--center--->]] [[Image:TutImgCrainbow.png|center|320px<!--center--->]]
    20 KB (3,019 words) - 17:04, 17 December 2016
  • {{#indexentry:square, pattern}} {{#indexentry:pattern, square}}
    2 KB (257 words) - 19:08, 15 March 2012
  • {{#indexentry:triangular, pattern}} {{#indexentry:pattern, triangular}}
    2 KB (273 words) - 19:09, 15 March 2012
  • ===Our First Image=== [[Image:TutImgHanded.gif|center|220px<!--rightpanel--->]]
    31 KB (5,079 words) - 14:03, 16 December 2016
  • ...s, but behave like patterns and are used in the same location as a regular pattern:</p> <code>[[Reference:Average Pattern|average]]</code><br>
    547 bytes (80 words) - 13:16, 1 April 2017
  • ...manifests itself when using the slope pattern in the same situation. This image shows the two cases:</p> <p>[[File:QandTSTartifacts.png|Lighting and slope pattern artifacts in a smooth triangle]]</p>
    7 KB (1,213 words) - 18:28, 5 September 2009
  • <p>This image shows refractive caustics from a sphere and a cylinder. Both use an index o [[Image:RefImgPhotons1.png|center|320px<!--right--->]]
    27 KB (4,555 words) - 18:30, 16 December 2016

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