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  • ...mp slope up for the first half and back down on the second half creating a triangle wave with a sharp peak in the center.</p> ...traight lines the shape is actually a cubic spline. This example creates a smooth sine wave.</p>
    7 KB (1,157 words) - 08:49, 30 June 2017
  • :<li>[[KB:Smooth Triangle Artifact|I'm getting lighting artifacts in smooth meshes or heightfields near the borders.]]</li> :<li>[[KB:Files and formats#Topic 6|Why are triangle meshes in ASCII format? They are huge! A binary format would be a lot small
    10 KB (1,714 words) - 02:33, 11 April 2021
  • [[Keyword:smooth|smooth]]<br> [[Keyword:triangle|triangle]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • ...is very sensitive and will give different results if the mesh normals are smooth shaded or flat. Some other POV-Ray specific objects are also available: In POV-Ray a triangle mesh is just one primitive among many. You can explore the POV-Ray language
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ...umber_of_sides</code> is used to choose that basic polygon: an equilateral triangle (3), a square (4) or a hexagon (6). The <code>number_of_tiles</code> is use <li>2 is a smooth negotiation of the angle, without pointy part.</li>
    3 KB (479 words) - 19:07, 15 March 2012
  • <dd>Smooth color triangle<!--</dd>--->
    52 KB (8,130 words) - 15:31, 9 June 2021
  • change the wave types. You could simulate a triangle wave on a ramp wave rolling wave with smooth transitions. The <code>scallop_wave</code> uses the
    13 KB (2,138 words) - 14:36, 9 June 2021

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