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  • on the reflective properties of an object. Ray-tracing can exploit this by Suppose we wanted a very bumpy surface on the object. It would be very
    33 KB (5,190 words) - 17:41, 10 February 2020
  • for making modifications to it. "Object code" means any non-source produce the work, or an object code interpreter used to run it.
    52 KB (8,130 words) - 15:31, 9 June 2021
  • ...etc. all accessible in neighboring tabs contextually depending on selected object (geometry, camera, light...) == Object Properties ==
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ...lly limited. Currently, for more advanced features such as mesh modifiers, object types, or shader nodes, C/C++ must be used. """Do things to an object"""
    47 KB (7,135 words) - 09:19, 30 December 2022
  • [[Category:Object Modifiers]] the surface of the object. This is especially true for bicubic_patch objects and mesh
    5 KB (868 words) - 11:29, 25 July 2017
  • <li>The object in the left of the image is just a regular POV-Ray sphere with a normal mod <li>The object in right of the image is a mesh of smooth triangles.</li>
    10 KB (1,772 words) - 18:28, 5 September 2009
  • ....povray.org/links/POV-Ray_Include_Macro_and_Object_Files/Include Macro and Object Files]. with the object anymore...)</li>
    22 KB (3,786 words) - 15:57, 23 June 2009
  • ...arameters which further define its location and/or shape and some optional object modifiers such as texture, interior_texture, pigment, normal, finish, inter OBJECT:
    4 KB (575 words) - 20:48, 2 July 2021
  • {{#indexentry:object, keyword}} {{#indexentry:object, pattern}}
    1 KB (207 words) - 19:07, 15 March 2012
  • ...urse supposing that it doesn't matter if the texture doesn't move with the object anymore...)</li> ...reflecting and refracting objects is that the rays will bounce inside the object until max_trace_level is reached, and this is very slow.)</li>
    23 KB (3,978 words) - 02:27, 11 April 2021
  • <p>Blobs are an interesting and flexible object type. Mathematically they are iso-surfaces of scalar fields, i.e. their sur ...t has its maximum at the center of the object and drops off to zero at the object's surface. The field strength of all those components are added together to
    8 KB (1,362 words) - 13:58, 17 July 2016
  • <code>[[Reference:Bounded By Object Modifier|:bounded_by|bounded_by]]</code><br> <code>[[Reference:Clipped By Object Modifier|:clipped_by|clipped_by]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • expressions.<code>O</code> is an object identifier to a pre-declared object.</p> ....0, when the vector <code>V</code> is outside the object, specified by the object-identifier <code>O</code>, or 1.0 if it is inside.</p>
    33 KB (5,379 words) - 14:34, 9 June 2021
  • <p>The <code>sor</code> object is a <em>surface of revolution</em> generated by rotating the graph of a fu ...value, i.e. one radius value. You cannot rotate closed curves with the SOR object. Also, make sure that the curve does not cross zero (y-axis) as this can re
    5 KB (864 words) - 14:02, 17 July 2016
  • [[Category:Object Modifiers]] {{#indexentry:bounded_by, object modifiers}}
    4 KB (638 words) - 19:05, 15 March 2012
  • {{#indexentry:fractal object}} <p>A <em>julia fractal</em> object is a 3-D <em>slice</em> of a 4-D object
    11 KB (1,788 words) - 23:21, 3 May 2016
  • <p>Here is a simple macro that creates a window frame object when you specify the inner and outer dimensions.</p> such as an object, texture, etc. then the macro acts like a function which
    17 KB (2,782 words) - 14:28, 9 June 2021
  • ...eate more, and more complex shapes. See also: [[Reference:Object Modifiers|Object Modifiers]].</p> two regions. One region is inside the object and one is outside. Given any
    3 KB (585 words) - 12:23, 27 March 2020
  • [[Category:Object Modifiers]] {{#indexentry:material, object modifier}}
    3 KB (441 words) - 14:47, 9 June 2021
  • object you will not get any fog effects. For a detailed explanation why this ...e the camera is outside these objects (using the <code>[[Reference:Inverse Object Modifier|inverse]]</code>
    20 KB (3,019 words) - 17:04, 17 December 2016

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