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- 14 bytes (2 words) - 16:08, 11 March 2012
- {{#indexentry:image_pattern, pattern}} {{#indexentry:image_pattern, pattern}}4 KB (580 words) - 11:46, 6 February 2018
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- [[Image:DocImgPovlogotext.jpg|center|576px<!--centered--->]] ::1.2.1 [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]89 KB (9,046 words) - 08:15, 17 June 2021
- <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- [[Image:TutImgSuperell.png|center|320px<!--centered--->]] ...physically accurate results. However, the majority of contemporary digital image processing tools and file formats do <em>not</em>. This comes as a surprise67 KB (10,475 words) - 15:22, 9 June 2021
- ::* [[Reference:General Output Options#Max Image Buffer Memory|Max Image Buffer Memory]] :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]]33 KB (3,799 words) - 08:11, 17 June 2021
- <p>[[Image:TutImgSuperell.png|Some superellipsoids hovering above a tiled floor.]]</p> "Patterns" can be used as a pigment or normal pattern.</p>43 KB (6,515 words) - 12:51, 22 October 2009
- lighting in a scene and generates an image of that scene from the view point <p>Ray-tracing is a rendering technique that calculates an image of a scene38 KB (5,895 words) - 20:53, 2 July 2021
- <p class="Question">How do I use an image to texture my object?</p> { gif "image.gif"63 KB (10,871 words) - 12:16, 3 January 2012
- ##[[Reference:Pattern|Patterns]] ###[[Reference:Pattern#General Patterns|General Patterns]]13 KB (1,628 words) - 17:24, 21 April 2012
- {{#indexentry:density_file, pattern}} {{#indexentry:pattern, density_file}}17 KB (2,663 words) - 18:38, 4 January 2018
- In short, the whole "gamma issue" is about nonlinearity in image processing, regarding how intermediate brightness levels between 0% and 100 ...st brief glimpse at the can of worms we're about to open: A standard 8-bit image file has pixel values ranging from 0 to 255, equivalent to 0% and 100% brig24 KB (3,821 words) - 23:15, 20 November 2017
- [[Image:RefImgPerspcam.gif|center|640px<!--center--->]] For example if you render an image with a 2:1 aspect ratio and map it50 KB (8,005 words) - 20:51, 2 July 2021
- ...cify a value that is greater than the larger of the width or height of the image being rendered, it is clipped to that value. Using render block sizes of le ===Render Pattern===35 KB (5,804 words) - 13:21, 27 July 2020
- optimization might be possible without degrading the image quality. <p><em>"How can I get rid of the beep after POV-Ray has calculated the image"24 KB (4,181 words) - 16:01, 23 June 2009
- also used to specify the height of the image in pixels. Therefore the <code> switch allows you to specify the image rendering quality. You may choose to35 KB (5,906 words) - 10:59, 13 November 2010
- ...your needs you can use an <code>image_map</code> to wrap a 2-D bit-mapped image around your 3-D objects.</p> ==Specifying an Image Map==11 KB (1,709 words) - 14:58, 9 June 2021
- {{#indexentry:function, as pattern}} {{#indexentry:function, pattern}}5 KB (744 words) - 01:15, 17 December 2016
- we render this example, we see a pattern which fades back and forth between as easily have blended from wood to granite, or any other pattern we like. We36 KB (5,495 words) - 14:23, 16 December 2016
- [[Category:Pattern Modifiers]] {{#indexentry:warp, pattern modifier}}26 KB (4,270 words) - 01:18, 17 December 2016
- <p>By default, POV-Ray writes an image file to disk. When you are developing <td width="70%">Universal <strong>B</strong>itmap image file format</td>21 KB (3,472 words) - 14:11, 9 June 2021
- * Adding Square & Triangular pattern (with beta 40) <!--<indexentry primary "square" "square, keyword" "square, pattern">--->6 KB (889 words) - 13:42, 3 December 2010