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  • === Access to data of mesh (including mesh2) === * Returns the number of triangles in the mesh <code>get_triangle_count( MESH )</code>
    19 KB (2,669 words) - 21:07, 30 July 2018

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  • --[[User:Le Forgeron|Le Forgeron]] 09:12, 2 October 2011 (UTC) well, it is not ten (10). If cylindrical & mesh are counted for 1 each, there is 9.
    11 KB (1,650 words) - 14:15, 11 October 2011
  • ...<linkto "Mesh">Mesh</linkto>--->[[Documentation:Reference Section 4.1#Mesh|Mesh]]&quot; for details).</p> ...ould be a level higher (to match Render Block Size)--[[User:Le Forgeron|Le Forgeron]] 18:23, 12 November 2010 (UTC)
    35 KB (5,906 words) - 10:59, 13 November 2010
  • --[[User:Le Forgeron|Le Forgeron]] 08:36, 3 December 2010 (UTC) BICUBIC_PATCH | DISC | MESH | MESH2 | POLYGON | TRIANGLE |
    2 KB (323 words) - 13:40, 3 December 2010
  • <li><strong>mesh, mesh2</strong> : UV coordinates are defined for each vertex and interpolat --[[User:Le Forgeron|Le Forgeron]] 16:38, 26 September 2016 (UTC)
    3 KB (404 words) - 17:26, 16 November 2016
  • --[[User:Le Forgeron|Le Forgeron]] 19:24, 2 December 2010 (UTC) <li><strong>mesh, mesh2</strong> : UV coordinates are defined for each vertex and
    2 KB (287 words) - 13:01, 3 December 2010