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  • <p>The same 40 blocks with <code>+RS8</code> would in fact use <code>+RS7</code> instead. As would a <code>+RS2</code> in fact be reduced Settings below 8 do not use reflection or refraction. The duplicate values
    35 KB (5,804 words) - 13:21, 27 July 2020
  • before any options or switches are read. Therefore you cannot use an option you may also use the <code>+H</code> switch.</p>
    35 KB (5,906 words) - 10:59, 13 November 2010
  • POV-Ray operates in a 3D x, y, z coordinate system and you will use three UV vector</em>. Fractal objects use 4D vectors. Color expressions use 5D
    19 KB (3,013 words) - 14:20, 9 June 2021
  • # use the plane to split the universe in two parts ...n can select as many parts as wanted for the resulting mesh, but will only use a single 3D object. </p>
    19 KB (2,669 words) - 21:07, 30 July 2018
  • offset by the ability to use a lower quality setting. but there is one big difference: Image files use <strong>integer</strong> numbers
    22 KB (3,786 words) - 15:57, 23 June 2009
  • ...will follow the movement and stay in the same position on the screen. One use of this is to place your signature or a logo in the corner of the image.</p ...Camera_...' macros in your scene. After calling these setup macros you can use the macros Screen_Object and Screen_Plane.</p>
    3 KB (621 words) - 19:08, 15 March 2012
  • One use of this is to place your signature or a logo in the corner of the image.</p <p>You can only use screen.inc with the perspective camera. Screen.inc
    4 KB (665 words) - 12:06, 16 November 2009
  • <p>Allows you to use a function { } block as pattern.</p> ...nterest here is the <code>pattern</code> option, that makes it possible to use patterns as functions</p>
    5 KB (744 words) - 01:15, 17 December 2016
  • POV-Ray operates in a 3D x, y, z coordinate system and you will use three UV vector</em>. Fractal objects use 4D vectors. Color expressions use 5D
    4 KB (525 words) - 12:21, 20 June 2010