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  • ...arameters which further define its location and/or shape and some optional object modifiers such as texture, interior_texture, pigment, normal, finish, inter OBJECT:
    4 KB (575 words) - 20:48, 2 July 2021
  • {{#indexentry:object, keyword}} {{#indexentry:object, pattern}}
    1 KB (207 words) - 19:07, 15 March 2012
  • 73 bytes (10 words) - 06:50, 16 July 2013
  • 74 bytes (9 words) - 18:46, 29 October 2013
  • [[Category:Object Modifiers]] {{#indexentry:sturm, object modifier}}
    1 KB (223 words) - 15:28, 15 July 2017
  • *[[KB:Object and Scene Files|Object and Scene Files]]
    447 bytes (67 words) - 06:08, 15 November 2009
  • ...at surface that extends infinitely in all directions (unless clipped by an object). Planes are considered to have a volume, any point that is "under" the pl We can use the clipped_by object modifier to render only the portion of the plane within the clipping shape.
    2 KB (384 words) - 00:18, 28 December 2007
  • <p class="Hint">A listing of object and scene files sites in alphabetical order.</p> :<p>POV-Ray scene files and objects by Francisco Munoz, Uploaded to POVRay Object Collection when Geocities closed. </p>
    6 KB (873 words) - 18:45, 29 October 2013
  • 823 bytes (149 words) - 00:18, 28 December 2007
  • #REDIRECT [[HowTo:Use the plane object]]
    40 bytes (6 words) - 00:18, 28 December 2007
  • #REDIRECT [[HowTo Talk:Use the plane object]]
    45 bytes (7 words) - 00:18, 28 December 2007
  • ==About the Object Collection== ...eocities to the [http://lib.povray.org/searchcollection/index2.php POV-Ray Object Collection]. Discussion toward this end has occurred on the POV-Ray newsgro
    3 KB (507 words) - 16:55, 15 June 2010
  • ...h as a [[Reference:Sphere|sphere]] or a [[Reference:Box|box]] to a complex object using <em>Constructive Solid Geometry</em> or [[Reference:Constructive Soli ...inate Object Modifier|double_illuminate]]</code>, <code>[[Reference:Hollow Object Modifier|hollow]]</code>, <code>[[Reference:Photons|photons]]</code> and <c
    4 KB (483 words) - 20:43, 27 March 2020
  • <li>[[Reference:Object Modifiers|Object Modifiers]]</li>
    394 bytes (49 words) - 12:16, 12 December 2016
  • [[Category:Object Modifiers]] {{#indexentry:bounded_by, object modifiers}}
    4 KB (638 words) - 19:05, 15 March 2012
  • ;object
    7 bytes (1 word) - 16:08, 11 March 2012
  • [[Category:Object Modifiers]] {{#indexentry:clipped_by, object modifier}}
    2 KB (279 words) - 19:05, 15 March 2012
  • [[Category:Object Modifiers]] {{#indexentry:double_illuminate, object modifier}}
    851 bytes (133 words) - 19:06, 15 March 2012
  • #REDIRECT [[Documentation:Object#Object Modifiers]]
    24 members (0 subcategories, 0 files) - 13:35, 6 March 2012
  • [[Category:Object Modifiers]] {{#indexentry:hollow, object modifier}}
    1 KB (248 words) - 18:09, 17 July 2012

Page text matches

  • ...e> block which allows to easily attach an object to the light source. This object implicitly doesn't cast any shadows. You can make something like this:</p> ...both things, the <code>light_source</code> and the <code>looks_like</code> object, at the origin, and then translate them to their right place, also the <cod
    63 KB (10,871 words) - 12:16, 3 January 2012
  • ....1.4 [[Documentation:Tutorial Section 2#Describing an Object|Describing an Object]] ...tation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ====Describing an Object==== {{#indexentry:Object, describing}}
    31 KB (5,079 words) - 14:03, 16 December 2016
  • [[Category:Object Modifiers]] <p>Introduced in POV-Ray v3.1 is an object modifier statement called <code>
    23 KB (3,669 words) - 14:11, 16 November 2021
  • a photon hits an object after passing through (or bouncing off of) the target object, the ray intersection is stored in memory. This data is later used to
    27 KB (4,555 words) - 18:30, 16 December 2016
  • ====Superquadric Ellipsoid Object==== <p>Sometimes we want to make an object that does not have perfectly sharp
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ===Superquadric Ellipsoid Object=== <p>Sometimes we want to make an object that does not have perfectly sharp
    43 KB (6,515 words) - 12:51, 22 October 2009
  • ====Lathe Object==== ...for creating much the same kind of items, although we are referring to the object itself rather than the means of production.</p>
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ::* [[Documentation:Tutorial Section 2#Describing an Object|Describing an Object]] ...tation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • <li><code>Obj</code> = The object to test for intersection with.</li> ...min_extent() and max_extent() to get the corners of the bounding box of an object. It returns these values through the Min and Max parameters.</p>
    21 KB (3,511 words) - 19:08, 15 March 2012
  • object. We change the word <code>union</code> to <code>intersection</code> and <p>We trace the file and will see a lens-shaped object instead of the two
    25 KB (4,020 words) - 23:32, 30 September 2017
  • <p><em>&quot;When I rotate an object, it dissapears from the image or moves very object: It always rotates around the axis (what is the center of the object
    27 KB (4,754 words) - 15:50, 17 October 2009
  • * 14 Assigning an Object to a Light Source Now let's use these same spheres to illustrate the intersection CSG object. We change the word union to intersection and delete the scale and rotate s
    21 KB (3,400 words) - 20:54, 21 October 2009
  • ::::* [[Reference:Camera#Mesh Object|Mesh Object]] :::* [[Reference:Photons#Shooting Photons at an Object|Shooting Photons at an Object]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ====Isosurface Object==== ...hich is a requirement for the isosurface object, is represented by the box object and the <code>contained_by</code> keyword in the isosurface definition.</p>
    40 KB (6,285 words) - 14:20, 16 December 2016
  • ====Mesh from 3D finite object==== ...ver the method used (it will always end as a mesh object, or inside a mesh object). there is some common parameters:</p>
    52 KB (7,179 words) - 20:20, 30 September 2020
  • ====Mesh Object==== triangles the mesh object stores the triangles more efficiently. Copies of
    36 KB (5,508 words) - 14:09, 16 December 2016
  • ...e scale, rotate, etc. The descriptions will assume you are working with an object, but the macros will work fine for textures, etc.</p> ...nt lengths to affect scaling, or use perpendicular vectors to reorient the object.</p>
    6 KB (1,078 words) - 19:09, 15 March 2012
  • ====Multiple medias inside the same object==== <p>One solution for this is to use both types of medias inside the same object.
    59 KB (8,732 words) - 14:31, 9 June 2021
  • <li>The object in the left of the image is just a regular POV-Ray sphere with <li>The object in right of the image is a mesh of smooth triangles.</li>
    24 KB (4,181 words) - 16:01, 23 June 2009

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