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- ...sh]] attributes. In fact that is the most important thing about radiosity. Normal objects should have an <code>emission 0</code> (the default) finish. Object ...unt when calculating radiosity. You can easily change this by adding <code>normal on</code> to the radiosity block. Be aware that this can slow things down q59 KB (8,732 words) - 14:31, 9 June 2021
- The mesh is just flat like a plane with a color map on it. We could as well an image map to a plane, but this way we avoid a temporary file.</p>34 KB (5,423 words) - 12:00, 1 July 2012
- ...will get passed on to all textures or normals contained in that texture or normal. Think of this like the way no_shadow gets passed on to objects contained i ...ale</code> is specified at the top-level of the texture (or normal, if the normal is not wrapped in a texture).</p>1 KB (239 words) - 17:36, 17 December 2016
- (from textures, pigment and normal maps through material maps). First, if we // "Speckled_Metal" is now part of the map19 KB (3,034 words) - 14:24, 16 December 2016
- all other copies of the map except the one at (0,0) to (1,1). In image maps, maps, areas outside this unit square are left flat with no normal5 KB (822 words) - 10:33, 26 June 2017
- designed to be used in a normal statement with a <code>normal_map</code> as a method of specifying more than one normal pattern on the same surface.3 KB (455 words) - 10:33, 30 June 2017
- ...de>max_extent()</code>, which will then return the resolution of the image map as the x and y values of the returned vector.</p> ...functionality has been extended to support <strong><em>both</em></strong> normal maps and density files.</p>19 KB (3,013 words) - 14:20, 9 June 2021
- being a flat color. Because of this, normal and finish features, which ===When I use filter or transmit with my .tga image map nothing happens.===27 KB (4,754 words) - 15:50, 17 October 2009
- ...ocumentation:Tutorial Section 3.3#Using Basic Normal Modifiers|Using Basic Normal Modifiers]] :::* [[Documentation:Tutorial Section 3.3#Slope Map Tutorial|Slope Map Tutorial]]22 KB (2,482 words) - 09:59, 26 June 2017
- Reflection calculations depend on a vector called a <em>surface normal</em>. it. By artificially modifying (or perturbing) this normal vector we can33 KB (5,190 words) - 17:41, 10 February 2020
- of the surface is where the normal vector points directly in the direction angle between the normal vector and the light vector.</p>20 KB (3,262 words) - 08:21, 3 June 2011
- be used. In normal statements the pattern function result modifies or perturbs the surface normal vector to give a bumpy appearance. Used with a4 KB (606 words) - 19:27, 23 July 2012
- normal Bool | pretrace_start Float | ...f this is not important to your scene (as in the case that you have a bump map or if you have a strong texture) then by all means use a lower number.</p>24 KB (3,994 words) - 08:02, 17 June 2021
- wave type which means it uses colors from the color map from 0.0 up to 1.0 at the <code>triangle_wave</code> wave type in which it uses the color map from2 KB (324 words) - 09:20, 1 March 2014
- <li>[[Reference:Normal|Normal]]</li> <li>[[Reference:Normal-Dependent Patterns|Normal-Dependent Patterns]]</li>1 KB (133 words) - 12:17, 12 December 2016
- ...ation is to avoid such re-parsing, the clock is not able to be used in its normal manner; it is from this fact that the feature name derives. Note also that, ...rame of a CA has an associated camera, which is declared in the SDL in the normal manner. In fact, SDL has not been changed at all to permit this feature to18 KB (2,989 words) - 13:09, 4 July 2017
- ...or present - it is quite possible for it to run without it. However, under normal circumstances, the editor is present. current edit position, it functions as a normal tab key (inserting tabs or spaces as defined48 KB (8,459 words) - 11:43, 4 July 2017
- uv_mapping normal {NORMAL_BODY } | normal {uv_mapping NORMAL_BODY } ...in this case the map is not taken from a fixed set of coordinates but the map is taken from the area defined by the boundaries of the uv-space, in which5 KB (868 words) - 11:29, 25 July 2017
- <p>The <code>slope</code> pattern uses the normal of a surface to calculate the slope ...ent on the angle between the <code><Direction></code> vector and the normal of the surface at that point.</p>6 KB (1,042 words) - 17:47, 12 April 2020
- || Normal Mapping Normal map for camera plane, native POV procedural patterns can be used with variable42 KB (6,180 words) - 17:11, 5 August 2020