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  • <!--REMOVE--->===Using Atmospheric Effects===<!--THIS---> ===Simple Media Tutorial===
    20 KB (3,019 words) - 17:04, 17 December 2016
  • MEDIA... ==Why are Interior and Media Necessary?==
    23 KB (3,669 words) - 14:11, 16 November 2021
  • ::1.3.6 [[Documentation:Tutorial Section 3.5#Using Atmospheric Effects|Using Atmospheric Effects]] ::1.3.7 [[Documentation:Tutorial Section 3.6#Simple Media Tutorial|Simple Media Tutorial]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • {{#indexentry:media, reference}} <!--<sectiondesc desc=<"media reference">--->
    5 KB (695 words) - 15:36, 12 February 2021
  • :::* [[Reference:Light Source#Atmospheric Media Interaction|Atmospheric Media Interaction]] :::* [[Reference:Light Source#Atmospheric Attenuation|Atmospheric Attenuation]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • [[Category:Atmospheric Effects]] {{#indexentry:media, atmospheric}}
    3 KB (483 words) - 18:09, 17 July 2012
  • :* [[Documentation:Tutorial Section 3.5#Using Atmospheric Effects|Using Atmospheric Effects]] :* [[Documentation:Tutorial Section 3.6#Simple Media Tutorial|Simple Media Tutorial]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • {{#indexentry:method, media}} {{#indexentry:intervals, media}}
    6 KB (876 words) - 15:05, 9 June 2021
  • <p>You can also get visible light sources using other techniques: Media, lens flare (available as 3rd party include file), glow patch, etc.</p> <p>A more sophisticated method would be using an emitting media inside the object (and making the object itself transparent or semi-transpa
    63 KB (10,871 words) - 12:16, 3 January 2012
  • * Atmospheric media (volume fog) volumetrics and media (scattering/absorbing), blurry reflections(uberpov), ghosting for motion bl
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ==Atmospheric Media Interaction== ==Atmospheric Attenuation==
    33 KB (5,394 words) - 14:42, 9 June 2021
  • and any atmospheric media such as fog, haze, or fire.</p> Special features like inter-diffuse reflection (radiosity), atmospheric
    38 KB (5,895 words) - 20:53, 2 July 2021
  • <code>[[Reference:Media Types#Absorption|:absorption|absorption]]</code><br> <code>[[Reference:Media Types#Scattering|:eccentricity|eccentricity]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • ...eference:Atmospheric Media|:media|media]]</code> is also used. Atmospheric media
    908 bytes (142 words) - 13:11, 8 August 2012
  • ...ference:Media|:media|media]] and [[Reference:Atmospheric Media|:atmosphere|atmospheric effects]] will be explained in detail.</p>
    31 KB (5,079 words) - 14:03, 16 December 2016
  • <li>[[Reference:Atmospheric Effects|Atmospheric Effects]]</li> <li>[[Reference:Media|Media]]</li>
    587 bytes (77 words) - 13:11, 8 August 2012
  • <li>[[Reference:Atmospheric Effects|Atmospheric Effects]]</li> <li>[[Reference:Media|Media]]</li>
    133 bytes (18 words) - 12:18, 12 December 2016
  • ...media_attenuation]]</code>, and <code>[[Reference:Light Source#Atmospheric Media Interaction|:media_interaction|media_interaction]]</code>. Whenever you see
    33 KB (5,379 words) - 14:34, 9 June 2021
  • [[Category:Atmospheric Effects]] <p>If it is not necessary for light beams to interact with atmospheric media,
    6 KB (972 words) - 19:27, 23 July 2012
  • atmospheric media. If you place a camera on the &quot;inside&quot; half of the world, then the fog or media will not appear. Such issues arise in any
    3 KB (577 words) - 18:09, 17 July 2012

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