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  • all other copies of the map except the one at (0,0) to (1,1). In image maps, maps, areas outside this unit square are left flat with no normal
    5 KB (822 words) - 10:33, 26 June 2017
  • ...will get passed on to all textures or normals contained in that texture or normal. Think of this like the way no_shadow gets passed on to objects contained i ...ale</code> is specified at the top-level of the texture (or normal, if the normal is not wrapped in a texture).</p>
    1 KB (239 words) - 17:36, 17 December 2016
  • designed to be used in a normal statement with a <code>normal_map</code> as a method of specifying more than one normal pattern on the same surface.
    3 KB (455 words) - 10:33, 30 June 2017
  • being a flat color. Because of this, normal and finish features, which ===When I use filter or transmit with my .tga image map nothing happens.===
    27 KB (4,754 words) - 15:50, 17 October 2009
  • ...de>max_extent()</code>, which will then return the resolution of the image map as the x and y values of the returned vector.</p> ...functionality has been extended to support <strong><em>both</em></strong> normal maps and density files.</p>
    19 KB (3,013 words) - 14:20, 9 June 2021
  • ...ocumentation:Tutorial Section 3.3#Using Basic Normal Modifiers|Using Basic Normal Modifiers]] :::* [[Documentation:Tutorial Section 3.3#Slope Map Tutorial|Slope Map Tutorial]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • Reflection calculations depend on a vector called a <em>surface normal</em>. it. By artificially modifying (or perturbing) this normal vector we can
    33 KB (5,190 words) - 17:41, 10 February 2020
  • of the surface is where the normal vector points directly in the direction angle between the normal vector and the light vector.</p>
    20 KB (3,262 words) - 08:21, 3 June 2011
  • be used. In normal statements the pattern function result modifies or perturbs the surface normal vector to give a bumpy appearance. Used with a
    4 KB (606 words) - 19:27, 23 July 2012
  • wave type which means it uses colors from the color map from 0.0 up to 1.0 at the <code>triangle_wave</code> wave type in which it uses the color map from
    2 KB (324 words) - 09:20, 1 March 2014
  • normal Bool | pretrace_start Float | ...f this is not important to your scene (as in the case that you have a bump map or if you have a strong texture) then by all means use a lower number.</p>
    24 KB (3,994 words) - 08:02, 17 June 2021
  • <li>[[Reference:Normal|Normal]]</li> <li>[[Reference:Normal-Dependent Patterns|Normal-Dependent Patterns]]</li>
    1 KB (133 words) - 12:17, 12 December 2016
  • ...ation is to avoid such re-parsing, the clock is not able to be used in its normal manner; it is from this fact that the feature name derives. Note also that, ...rame of a CA has an associated camera, which is declared in the SDL in the normal manner. In fact, SDL has not been changed at all to permit this feature to
    18 KB (2,989 words) - 13:09, 4 July 2017
  • ...or present - it is quite possible for it to run without it. However, under normal circumstances, the editor is present. current edit position, it functions as a normal tab key (inserting tabs or spaces as defined
    48 KB (8,459 words) - 11:43, 4 July 2017
  • uv_mapping normal {NORMAL_BODY } | normal {uv_mapping NORMAL_BODY } ...in this case the map is not taken from a fixed set of coordinates but the map is taken from the area defined by the boundaries of the uv-space, in which
    5 KB (868 words) - 11:29, 25 July 2017
  • <p>The <code>slope</code> pattern uses the normal of a surface to calculate the slope ...ent on the angle between the <code>&lt;Direction&gt;</code> vector and the normal of the surface at that point.</p>
    6 KB (1,042 words) - 17:47, 12 April 2020
  • || Normal Mapping Normal map for camera plane, native POV procedural patterns can be used with variable
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ...ch follow. The four categories are solid color and <code>[[Reference:Image Map|image_map]]</code> patterns which are specific to <code>pigment</code> stat ...<code>[[Reference:Color Map|color_map]]</code>, <code>[[Reference:Pigment Map|pigment_map]]</code>, and <code>quick_color</code> which are specific to pi
    9 KB (1,353 words) - 17:56, 10 February 2020
  • ..., they return true and set OPt to the intersection point, and ONorm to the normal. Otherwise they return false, and do not modify OPt or ONorm.</p> ...ONorm</code> = A declared variable, the macro will set this to the surface normal at the intersection point.</li>
    21 KB (3,511 words) - 19:08, 15 March 2012
  • ...ode>image_pattern</code> specifies an entire texture item (color, pigment, normal or texture) based on the gray value at that point.</p> <p class="Note"><strong>Note:</strong> See the section [[Reference:Image Map#Using the Alpha Channel|Using the Alpha Channel]] for some important inform
    4 KB (580 words) - 11:46, 6 February 2018

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