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  • texture{pigment{Light_Purple}} texture{
    4 KB (484 words) - 19:40, 15 April 2009
  • <p class="Hint">A listing of texture editors and tools sites in alphabetical order.</p> ...a heavy use of symmetry groups to quickly produce amazing frames, easy to texture and use as image maps. Several 2D export formats are supported, and POV-Ray
    3 KB (478 words) - 14:09, 11 December 2011
  • ::* [[Documentation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]] :* [[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • :* [[Reference:Texture|Texture]] :::* [[Reference:Patterned Textures#Texture Maps|Texture Maps]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...specified then the items modify the pigment values in the current default texture. The <em>PIGMENT_TYPE</em> fall into roughly four categories. Each category ...ifiers of any kind apply only to the pigment and not to other parts of the texture. Modifiers must be specified last.</p>
    9 KB (1,353 words) - 17:56, 10 February 2020
  • done this way. However, it is sometimes more desirable to have the texture defined for compressed, it would be nice for the texture to be <em>glued</em> to the object's
    5 KB (868 words) - 11:29, 25 July 2017
  • ...s modifier will get passed on to all textures or normals contained in that texture or normal. Think of this like the way no_shadow gets passed on to objects c ...the top-level of the texture (or normal, if the normal is not wrapped in a texture).</p>
    1 KB (239 words) - 17:36, 17 December 2016
  • {{#indexentry:texture-list}} texture { Texture1 },
    4 KB (602 words) - 23:24, 3 May 2016
  • ...s specified then the items modify the normal values in the current default texture. The <em>PATTERN_TYPE</em> may optionally be followed by a float value that ...difiers of any kind apply only to the normal and not to other parts of the texture. Modifiers must be specified last.</p>
    5 KB (895 words) - 20:33, 2 July 2021
  • ...pattern</code> specifies an entire texture item (color, pigment, normal or texture) based on the gray value at that point.</p> ...ure at that particular point. For values between listed items, an averaged texture is calculated.</p>
    4 KB (580 words) - 11:46, 6 February 2018
  • texture { pigment { rgb Image[IndX][IndY] } } texture { pigment { rgb
    20 KB (3,262 words) - 08:21, 3 June 2011
  • ...&lt;0,0,0&gt; to &lt;1,1,0&gt; if UV texture mapping is on. Otherwise the texture is evaluated at the points where the surface is (after the deformation.</li ...exture</code> = A boolean value telling the macro whether or not to use UV texture mapping.</li>
    21 KB (3,511 words) - 19:08, 15 March 2012
  • texture { texture{ T_Wood1 },
    2 KB (273 words) - 19:09, 15 March 2012
  • object, it is sometimes desirable to allow the object to retain its original texture. Generally, however, the texture of the surface that was used to do the cutting will be displayed.
    1 KB (201 words) - 19:05, 15 March 2012
  • ...efine its location and/or shape and some optional object modifiers such as texture, interior_texture, pigment, normal, finish, interior, bounding, clipping or ...the surface properties of the object. Complete details are in [[Reference:Texture|textures]]. Textures are combinations of pigments, normals, and finishes. I
    4 KB (575 words) - 20:48, 2 July 2021
  • ...y you can strongly change the appearance of the whole scene with the sky's texture. The following images give some examples.</p> ...cy and Phase|phase]]</code> keyword. The phase keyword can be used on many texture
    59 KB (8,732 words) - 14:31, 9 June 2021
  • { box { &lt;-1,0,-1&gt;,&lt;1,-2,1&gt; texture { Texture1 } } box { &lt;-2,0,-2&gt;,&lt;2,-1,2&gt; texture { Texture2 } }
    27 KB (4,754 words) - 15:50, 17 October 2009
  • is checked against a list and the corresponding item is then used for the texture at that particular point. For values between listed items, an averaged texture is calculated.
    2 KB (301 words) - 19:07, 15 March 2012
  • <li>[[Reference:Texture|Texture]]</li> <li>[[Reference:Triangle Texture Interpolation|Triangle Texture Interpolation]]</li>
    1 KB (133 words) - 12:17, 12 December 2016
  • texture { TEXTURE_IDENTIFIER } ...or an efficient storage of the assigned textures. See [[Reference:Triangle Texture Interpolation|Triangle and Smooth Triangle]] for more information on triang
    4 KB (694 words) - 18:49, 16 December 2016

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