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- texture{pigment{Light_Purple}} texture{4 KB (484 words) - 19:40, 15 April 2009
- <p class="Hint">A listing of texture editors and tools sites in alphabetical order.</p> ...a heavy use of symmetry groups to quickly produce amazing frames, easy to texture and use as image maps. Several 2D export formats are supported, and POV-Ray3 KB (478 words) - 14:09, 11 December 2011
- ::* [[Documentation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]] :* [[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]]22 KB (2,482 words) - 09:59, 26 June 2017
- :* [[Reference:Texture|Texture]] :::* [[Reference:Patterned Textures#Texture Maps|Texture Maps]]33 KB (3,799 words) - 08:11, 17 June 2021
- ...specified then the items modify the pigment values in the current default texture. The <em>PIGMENT_TYPE</em> fall into roughly four categories. Each category ...ifiers of any kind apply only to the pigment and not to other parts of the texture. Modifiers must be specified last.</p>9 KB (1,353 words) - 17:56, 10 February 2020
- done this way. However, it is sometimes more desirable to have the texture defined for compressed, it would be nice for the texture to be <em>glued</em> to the object's5 KB (868 words) - 11:29, 25 July 2017
- ...s modifier will get passed on to all textures or normals contained in that texture or normal. Think of this like the way no_shadow gets passed on to objects c ...the top-level of the texture (or normal, if the normal is not wrapped in a texture).</p>1 KB (239 words) - 17:36, 17 December 2016
- {{#indexentry:texture-list}} texture { Texture1 },4 KB (602 words) - 23:24, 3 May 2016
- ...s specified then the items modify the normal values in the current default texture. The <em>PATTERN_TYPE</em> may optionally be followed by a float value that ...difiers of any kind apply only to the normal and not to other parts of the texture. Modifiers must be specified last.</p>5 KB (895 words) - 20:33, 2 July 2021
- ...pattern</code> specifies an entire texture item (color, pigment, normal or texture) based on the gray value at that point.</p> ...ure at that particular point. For values between listed items, an averaged texture is calculated.</p>4 KB (580 words) - 11:46, 6 February 2018
- texture { pigment { rgb Image[IndX][IndY] } } texture { pigment { rgb20 KB (3,262 words) - 08:21, 3 June 2011
- ...<0,0,0> to <1,1,0> if UV texture mapping is on. Otherwise the texture is evaluated at the points where the surface is (after the deformation.</li ...exture</code> = A boolean value telling the macro whether or not to use UV texture mapping.</li>21 KB (3,511 words) - 19:08, 15 March 2012
- texture { texture{ T_Wood1 },2 KB (273 words) - 19:09, 15 March 2012
- object, it is sometimes desirable to allow the object to retain its original texture. Generally, however, the texture of the surface that was used to do the cutting will be displayed.1 KB (201 words) - 19:05, 15 March 2012
- ...efine its location and/or shape and some optional object modifiers such as texture, interior_texture, pigment, normal, finish, interior, bounding, clipping or ...the surface properties of the object. Complete details are in [[Reference:Texture|textures]]. Textures are combinations of pigments, normals, and finishes. I4 KB (575 words) - 20:48, 2 July 2021
- ...y you can strongly change the appearance of the whole scene with the sky's texture. The following images give some examples.</p> ...cy and Phase|phase]]</code> keyword. The phase keyword can be used on many texture59 KB (8,732 words) - 14:31, 9 June 2021
- { box { <-1,0,-1>,<1,-2,1> texture { Texture1 } } box { <-2,0,-2>,<2,-1,2> texture { Texture2 } }27 KB (4,754 words) - 15:50, 17 October 2009
- is checked against a list and the corresponding item is then used for the texture at that particular point. For values between listed items, an averaged texture is calculated.2 KB (301 words) - 19:07, 15 March 2012
- <li>[[Reference:Texture|Texture]]</li> <li>[[Reference:Triangle Texture Interpolation|Triangle Texture Interpolation]]</li>1 KB (133 words) - 12:17, 12 December 2016
- texture { TEXTURE_IDENTIFIER } ...or an efficient storage of the assigned textures. See [[Reference:Triangle Texture Interpolation|Triangle and Smooth Triangle]] for more information on triang4 KB (694 words) - 18:49, 16 December 2016