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  • #default { finish { ambient 1 } } the ambient light value (given in the global settings part). The goal is to
    34 KB (5,423 words) - 12:00, 1 July 2012
  • #default { finish { ambient 1 } } is to set the ambient value of the mesh to 1. We do this by just making
    20 KB (3,262 words) - 08:21, 3 June 2011
  • finish { ambient 1 } specifying a high ambient. As all the parts of the upper side
    24 KB (4,181 words) - 16:01, 23 June 2009
  • finish { ambient 1 } ...e positive y direction). Lighting has been eliminated by specifying a high ambient. As all the parts of the upper side of the triangle are pointing upwards, t
    7 KB (1,213 words) - 18:28, 5 September 2009
  • <td width="70%">Just show quick colors. Use full ambient lighting only. Quick colors <td>Show specified diffuse and ambient light.</td>
    35 KB (5,804 words) - 13:21, 27 July 2020
  • finish {ambient 1} finish {ambient 1}
    5 KB (823 words) - 18:07, 28 May 2019
  • [[Keyword:ambient|ambient]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • finish { ambient 0.4 } <p>This means objects will default to red bumps and slightly high ambient finish. You may also change just part of it like this:</p>
    3 KB (481 words) - 23:09, 3 May 2016
  • :::* [[Reference:Finish#Ambient|Ambient]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <li>The default setting for <code>[[Reference:Finish#Ambient|ambient]]</code> has changed</li>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ambient 0 diffuse 0
    12 KB (1,846 words) - 11:07, 7 February 2018
  • finish { ambient 1 diffuse 0 }
    3 KB (554 words) - 19:08, 15 March 2012
  • *[[HowTo:Use radiosity | How to: Simulate real-world ambient light]]
    6 KB (903 words) - 18:58, 15 August 2023
  • ambient 0.25
    2 KB (384 words) - 00:18, 28 December 2007
  • ...o 3DS file in POV 1.0, POV 2.0 including basic material parameters (color, ambient, diffuse, reflection, transparency) and smoothing. It also supports the out
    8 KB (1,271 words) - 16:35, 7 November 2010
  • ...osity is used with media on. This is similar to an object with high <code>ambient</code> values. The default value is <code>rgb&lt;0,0,0&gt;</code> which mea
    6 KB (985 words) - 17:37, 17 December 2016
  • ...e lack of light sources within the interior of an opaque object (hint: try ambient).
    50 KB (8,005 words) - 20:51, 2 July 2021
  • finish {ambient 0 diffuse 0}
    23 KB (3,669 words) - 14:11, 16 November 2021
  • *Your camera is inside an object with ambient 0 in its finish statement and no light source within.
    623 bytes (108 words) - 16:33, 26 July 2010
  • #default { finish { ambient 1 } }
    3 KB (458 words) - 16:40, 26 July 2010

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