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  • <li>[[Documentation:Contents#POV-Ray Reference|POV-Ray Reference]]</li> ...and keywords]] is a good place to start. See the [[Documentation:Tutorial Section 1#Changes and New Features Summary|changes and new features]] summary for w
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ...ions and discussions should be held on this documents [[Documentation_Talk:Reference Table of Contents|talk]] page. ==[[Reference:Introduction|Introduction]]==
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ==[[Documentation:Windows Section 1#Introduction|Introduction]]== :* [[Documentation:Windows Section 1#What is POV-Ray for Windows?|What is POV-Ray for Windows?]]
    21 KB (2,343 words) - 20:39, 3 May 2016
  • [[Documentation:Reference Table of Contents|POV-Ray Reference]]</td></tr> ==[[Documentation:Tutorial Section 1#Introduction|Introduction]]==
    22 KB (2,482 words) - 09:59, 26 June 2017
  • ...e the [[Documentation:Tutorial Section 3.2#Polynomial made easy|tutorial]] section for more examples of the simplified syntax.</p> xyz(2,2,0):2,
    17 KB (3,451 words) - 19:08, 15 March 2012
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 1|talk]] page. ...g Started">Beginning Tutorial</linkto>--->[[Documentation:Tutorial Section 2#Getting Started|Beginning Tutorial]]
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ...s should be held on this documents [[Documentation_Talk:Tutorial Section 3.2|talk]] page. ...<!--<linkto "Functions, user-defined">user defined function</linkto>--->[[Reference:Function|user defined function]] shown as <code>function&nbsp;{&nbsp;x&nbsp
    40 KB (6,285 words) - 14:20, 16 December 2016
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.1|talk]] page. keyword <code><!--<linkto "mesh">mesh</linkto>--->[[Reference:Mesh|mesh]]</code>.</p>
    36 KB (5,508 words) - 14:09, 16 December 2016
  • ...s are found in several of these functions. These are described in the next section and later referred to as <em>Cross section type</em>, <em>Field Strength</em>, <em>Field Limit</em>, <em>SOR</em> para
    54 KB (9,438 words) - 21:32, 30 December 2013
  • ==[[Documentation:Unix Section 1#Introduction|Introduction]]== :* [[Documentation:Unix Section 1#What is POV-Ray?|What is POV-Ray?]]
    5 KB (618 words) - 13:43, 5 February 2013
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.3|talk]] page. For the next trace, try &lt;1, 0.2&gt;. The shape now looks like a cylinder,
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3|talk]] page. described in the reference chapter. There is nothing better than learning by
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.7|talk]] page. { absorption 0.2
    59 KB (8,732 words) - 14:31, 9 June 2021
  • ===Reference Section=== These images appear in the reference section. Just click on the links to find out where they go.
    10 KB (1,252 words) - 12:41, 22 January 2011
  • ...ons should be held on this documents [[Documentation_Talk:Tutorial Section 2|talk]] page. them. The more sophisticated features like [[Reference:Radiosity#How Radiosity Works|:radiosity|radiosity]],
    31 KB (5,079 words) - 14:03, 16 December 2016
  • angle : ~67.380 ( direction_length=0.5*right_length/tan(angle/2) ) <li>[[Reference:Camera#Perspective projection|perspective]]</li>
    50 KB (8,005 words) - 20:51, 2 July 2021
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.8|talk]] page. under the INI file settings section, but there are also forms of
    29 KB (5,048 words) - 14:27, 16 December 2016
  • ...ions should be held on this documents [[Documentation_Talk:Windows Section 2|talk]] page. This section will help new users get started with POV-Ray for Windows.
    48 KB (8,459 words) - 11:43, 4 July 2017
  • ...s should be held on this documents [[Documentation_Talk:Tutorial Section 2.2|talk]] page. &lt;0, 1, 2&gt;, 2
    33 KB (5,190 words) - 17:41, 10 February 2020
  • By default Falloff is 2, so this is c^2 or c squared. The resulting value is the force is 0.5^2 or 0.25. If c is 0.25 the force is 0.125. But if c is
    26 KB (4,270 words) - 01:18, 17 December 2016
  • ...ons should be held on this documents [[Documentation_Talk:Tutorial Section 2.1|talk]] page. ambient 0.2
    25 KB (4,020 words) - 23:32, 30 September 2017
  • In no particular order (but by section) these are the tasks needed accomplish that goal. The tutorial section is in fairly good shape, at this time these are some of the known action it
    4 KB (601 words) - 14:40, 16 August 2010
  • 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 ...> braces nor the index. The syntax for <em>STRING</em> is in the section [[Reference:Strings|:strings|Strings]].</p>
    33 KB (5,379 words) - 14:34, 9 June 2021
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.6|talk]] page. color rgb&lt;0.3, 0.5, 0.2&gt;
    20 KB (3,019 words) - 17:04, 17 December 2016
  • for the unspecified components. Unless otherwise noted, all 2, 4 or 5 expressions below, some of the syntax items are defined in the section for
    19 KB (3,013 words) - 14:20, 9 June 2021
  • ...discussions should be held on this documents [[Documentation_Talk:Windows Section 4|talk]] page. This section gives you a short run-down on the three main window elements that you will
    13 KB (2,137 words) - 12:45, 16 December 2016
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 5|talk]] page. with two steps: (1) assert copyright on the software, and (2) offer
    52 KB (8,130 words) - 15:31, 9 June 2021
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.5|talk]] page. [ 0 rgb &lt;0.2, 0, 0&gt; ]
    19 KB (3,034 words) - 14:24, 16 December 2016
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.4|talk]] page. described using two keywords: <code>[[Reference:Finish#Phong Highlights|phong]]</code> and <code>
    36 KB (5,495 words) - 14:23, 16 December 2016
  • <!--<sectiondesc desc=<"interior reference">---> ...]] and <!--<linkto "#declare vs. #local">#declare vs. #local</linkto>--->[[Reference:Declare and Local Directives#declare vs. local|#declare vs. #local]] for ad
    23 KB (3,669 words) - 14:11, 16 November 2021
  • falloff : 2.0 lambda : 2.0
    13 KB (2,138 words) - 14:36, 9 June 2021
  • ...discussions should be held on this documents [[Documentation_Talk:Windows Section 1|talk]] page. This section provides information on how to use the Microsoft Windows&trade; version
    18 KB (2,989 words) - 13:09, 4 July 2017
  • values. See [[Reference:Strings#String Functions|String Functions]] ...he character set of strings using the <code>global_settings</code> <code>[[Reference:Global Settings#Charset|:charset|charset]]</code> option. The following are
    14 KB (2,163 words) - 18:19, 10 February 2020
  • ...and discussions should be held on this documents [[Documentation_Talk:Unix Section 3|talk]] page. <p>This section will help new users get started with POV-Ray for Unix.</p>
    13 KB (2,189 words) - 15:38, 9 June 2021
  • ...s#Built-in Variables|:Float, built-in variables|Built-in Variables]] and [[Reference:Numeric Expressions#Built-in Constants|:Vector, built-in identifiers|Built- <p class="Note"><strong>Note:</strong> See the section on [[Reference:Declare and Local Directives#Deprecation Support|Deprecation Support]] for
    17 KB (2,659 words) - 20:47, 2 July 2021
  • ...de>density</code> may be specified per <code>media</code> statement. See [[Reference:Density#Multiple Density vs. Multiple Media|Multiple Density vs. Multiple M ...ed as the density of the media at that particular point. See the section [[Reference:Pattern|:Pattern|Pattern]] for details on particular pattern types. Althoug
    9 KB (1,332 words) - 08:58, 30 June 2017
  • can slow things down. This section covers options that tell POV-Ray how to <p><em>Pattern 2:</em> The top row is processed first, starting at each corner and meeting a
    35 KB (5,804 words) - 13:21, 27 July 2020
  • ==[[Documentation:Mac OS Section 1#Introduction|Introduction]]== :* [[Documentation:Mac OS Section 1#What's new in POV-Ray for Mac OS|What's new in POV-Ray for Mac OS]]
    2 KB (271 words) - 18:31, 23 August 2013
  • noise_generator : 2 maximum_reuse : 0.2
    14 KB (2,147 words) - 14:37, 9 June 2021
  • ...ed even if no parameters are specified. {{New}} in version 3.8 see also: [[Reference:User Defined Macros#Optional Parameters|Optional Parameters]].</p> <li>[[Reference:Conditional Directives#The ifdef and ifndef Directives|The ifdef and ifndef
    17 KB (2,782 words) - 14:28, 9 June 2021
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 4.1|talk]] page. ...edness">Moray and POV-Ray handedness</linkto>--->[[Documentation:Reference Section 3#Handedness|Moray and POV-Ray handedness]]
    27 KB (4,754 words) - 15:50, 17 October 2009
  • ...tic, cubic and bezier splines. This is followed by the specified number of 2-D vectors which define the shape in the x-z plane.</p> &lt;2,0&gt;, &lt;1,1&gt;, &lt;5,1&gt;, //inner rim; &lt;2,0&gt; is control point and
    9 KB (1,445 words) - 14:39, 1 October 2017
  • ...discussions should be held on this documents [[Documentation_Talk:Tutorial Section 1.1|talk]] page. scratch, but I suggested that after version 2.12 of DKBTrace, they
    14 KB (2,327 words) - 15:59, 4 July 2017
  • ...s used an objects ambient term is effectively set to zero. See the <code>[[Reference:Finish#Emission|emission]]</code> keyword that has been added to the <code> [[Reference:Radiosity#pretrace_start and pretrace_end|:pretrace|pretrace]], it goes ove
    24 KB (3,994 words) - 08:02, 17 June 2021
  • ...3.8;</code> or equivalent INI setting or command-line option. See also: [[Reference:Version Directive|Version Directive]].</p> ...ped patterns which use POV-Ray's wide selection of general patterns. See [[Reference:Pattern|:Patterns|Patterns]] for details about specific patterns.</p>
    9 KB (1,353 words) - 17:56, 10 February 2020
  • ...ern types meets your needs you can use an <code>image_map</code> to wrap a 2-D bit-mapped image around your 3-D objects.</p> ...ee the [[Reference:File Output Options#Output File Type|Output File Type]] section for more information.</p>
    11 KB (1,709 words) - 14:58, 9 June 2021
  • [[Reference:Vector Expressions#Operator Promotion|Operator Promotion]] and the sections camera {location -2.5*z look_at 0 orthographic}
    19 KB (2,971 words) - 18:13, 10 February 2020
  • <font size="+2">[[HowTo:Use_POV-Ray_with_Blender|User's page]]</font size="+2"></td> ...o:Use_POV-Ray_with_Blender/Developers_page|Developer's page]]</font size="+2"></td></tr>
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ...s <code>[[Reference:Transformations|:translate|translate]]</code>, <code>[[Reference:Transformations|:rotate|rotate]]</code> etc. may be applied but no other < spotlight. See [[Reference:Light Source#Spotlights|:spotlight|Spotlights]] for details.</p>
    33 KB (5,394 words) - 14:42, 9 June 2021
  • ..."Suggested Reading">Suggested Reading</linkto>--->[[Documentation:Tutorial Section 5.1#Suggested Reading|Suggested Reading]]).</p> ...s from a sphere and a cylinder. Both use an index of refraction of <code>1.2</code>. Also visible is a small amount of reflective caustics from the meta
    27 KB (4,555 words) - 18:30, 16 December 2016
  • ...<!--<linkto "The #default Directive">The #default Directive</linkto>--->[[Reference:Default Directive|The #default Directive]]. <p>In <em>previous</em> versions there <em>had</em> to be from 2 to 256 entries in the map. A {{Change}} in version 3.8 has removed the uppe
    12 KB (1,846 words) - 11:07, 7 February 2018
  • <td width="70%">Sets <code>[[Reference:Numeric Expressions#Built-in Variables|:clock|clock]]</code> float identifi ...de> causes POV-Ray to render your scene 10 times. If you specified <code>[[Reference:File Output Options#Output File Name|:Output_File_Name|Output_File_Name]]=f
    14 KB (2,290 words) - 14:58, 16 December 2016
  • ...o>--->[[Reference:Numeric Expressions#Functions|strlen]]</code> or <code>[[Reference:Numeric Expressions#Functions|:vlength|vlength]]</code>. You find a full li <p>All of the above mentioned float functions are described in the section
    12 KB (1,866 words) - 09:35, 28 February 2018
  • returns 0 for success, 1 for fatal error and 2 for user abort.</p> the previous section [[Reference:Shell Command Options#Shell Command Sequencing|Shell Command Sequencing]].
    16 KB (2,715 words) - 18:09, 17 July 2012
  • from <em><code> Angle-Width/2</code></em> to <em><code> Angle+Width/2</code></em> the rainbow is hit by the ray. The color is then
    5 KB (781 words) - 19:08, 15 March 2012
  • ...and discussions should be held on this documents [[Documentation_Talk:Unix Section 1|talk]] page. This section provides information on how to use the Unix version
    7 KB (1,186 words) - 14:57, 26 August 2013
  • ...trong>S</strong>ystem-specific format: See the notation at the end of this section.</td> <p>See also: [[Reference:Height Field|Height Field]] for a description of how POV-Ray heightfields a
    21 KB (3,472 words) - 14:11, 9 June 2021
  • 0 | 1 | 2 | 3 ...rformed in the gamma space defined by <code>blend_gamma</code> (default is 2.5)</li>
    4 KB (639 words) - 10:44, 24 July 2017
  • ...ttern types meets your needs you can use a <code>bump_map</code> to wrap a 2-D bit-mapped bump pattern around your 3-D objects.</p> ...igh spot. The image's index values may be used instead. See the sections [[Reference:Bump Map#Use_Index and Use_Color|:Use_Index|Use_Index]]
    6 KB (998 words) - 11:40, 6 February 2018
  • lambda : 2.0 a constant fog and <code>fog_type 2</code> is ground fog. The constant fog
    6 KB (972 words) - 19:27, 23 July 2012
  • <p>In <em>previous</em> versions there <em>had</em> to be from 2 to 256 entries in the map. A {{Change}} in version 3.8 has removed the uppe [0.3 bumps scale 2]
    3 KB (473 words) - 08:48, 30 June 2017
  • ...d discussions should be held on this documents [[Documentation_Talk:Mac OS Section 5|talk]] page. and gives good results at recursion depth 1 or 2. Turning on Jitter will
    22 KB (3,708 words) - 16:27, 15 June 2011
  • ...d discussions should be held on this documents [[Documentation_Talk:Mac OS Section 5|talk]] page. and gives good results at recursion depth 1 or 2. Turning on Jitter will
    20 KB (3,373 words) - 15:04, 29 March 2010
  • ...d discussions should be held on this documents [[Documentation_Talk:Mac OS Section 7|talk]] page. ...h the [[Reference:Text|text]] object, <em>may</em> require an additional [[Reference:Scene Parsing Options#Library Paths|Library Path]] entry.</p>
    1 KB (220 words) - 18:29, 23 August 2013
  • 2*(N-1)*(M-1)</code></em> triangles.</p> ...e type used to create a height field is specified by one of the keywords [[Reference:Height Field|listed]] above. Specifying the file type is optional. If it is
    11 KB (1,833 words) - 19:26, 4 February 2018
  • <p>See also: [[Reference:Command-Line and INI-File Options|Command-Line and INI-File Options]]</p> [[Documentation:Mac OS Section 1#Bug Reporting via our Bug Tracking System|Bug Reporting via our Bug Track
    1 KB (146 words) - 17:18, 22 August 2013
  • :''Main article: [[Documentation:Tutorial Section 2.1#Co-incident Surfaces]]'' ...tside texture, you might try using the [[Documentation:Reference Section 5.2#Interior Texture|interior_texture]] keyword.
    3 KB (480 words) - 17:18, 26 July 2010
  • <td colspan="2"><p class="caption">function pattern used as pigment and normal respectivel ...<!--<linkto "User-Defined Functions">User-Defined Functions</linkto>--->[[Reference:Numeric Expressions#Functions|User-Defined Functions]] for what is legal in
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  • ...<!--<linkto "Blob Object">Blob Object</linkto>--->[[Documentation:Tutorial Section 3.1#Blob Object|Blob Object]] illustrates individually textured blob compon <p>If additional accuracy is required you can add the <code>[[Reference:Sturm Object Modifier|sturm]]</code> object modifier.</p>
    8 KB (1,362 words) - 13:58, 17 July 2016
  • ...ma to match the sRGB standard (approximately corresponding to a gamma of 2.2)</td> ...usually <code>sRGB</code> being the approximate equivalent to a gamma of 2.2.</p>
    13 KB (2,314 words) - 10:25, 26 June 2017
  • ...g test rendering it is often convenient to define a small, rectangular sub-section of the whole screen so you can quickly check out one area of the image. The with an error code 2 (normally POV-Ray returns 0 for a successful run or 1
    12 KB (2,086 words) - 10:08, 26 June 2017
  • 2. If two points are far apart, the noise values at those points are ...<code>noise_generator</code> keyword. See the section Pattern Modifiers: [[Reference:Pattern Modifiers#Noise Generators|:noise_generator|noise_generator]].</p>
    3 KB (414 words) - 08:24, 1 March 2014
  • ...<code>noise_generator</code> keyword. See the section Pattern Modifiers: [[Reference:Pattern Modifiers#Noise Generators|:noise_generator|noise_generator]].</p> <td colspan="2"><p class="caption">wrinkles pattern used as pigment and normal respectivel
    2 KB (233 words) - 09:59, 1 March 2014
  • <p>Types 2 and 3 are <em>Mie haze</em> and <em>Mie murky</em> scattering which are use <p class="Note"><strong>Note:</strong> See the section on [[Reference:Light Group|Light Groups]] for additional information when using scattering
    6 KB (985 words) - 17:37, 17 December 2016
  • ...<code>noise_generator</code> keyword. See the section Pattern Modifiers: [[Reference:Pattern Modifiers#Noise Generators|:noise_generator|noise_generator]].</p> <td colspan="2"><p class="caption">bumps pattern used as pigment and normal respectively</
    2 KB (243 words) - 08:29, 1 March 2014
  • ...<code>noise_generator</code> keyword. See the Pattern Modifiers section: [[Reference:Pattern Modifiers#Noise Generators|:noise_generator|noise_generator]].</p> <td colspan="2"><p class="caption">granite pattern used as pigment and normal respectively
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