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  • {{#indexentry:texture, keyword}} {{#indexentry:keyword, texture}}
    6 KB (816 words) - 17:50, 10 February 2020
  • texture { TEXTURE_IDENTIFIER } | instead of texture.</p>
    839 bytes (110 words) - 19:09, 15 March 2012
  • <p class="Hint">A listing of various image and texture resource sites in alphabetical order.</p> ...ve.org/web/20080702135359/www.textureworld.com/Texture_Libraries/Store/ 3D Texture Libraries and Backgrounds from TextureWorld]
    7 KB (1,124 words) - 11:13, 4 May 2010
  • <p class="Hint">A listing of texture editors and tools sites in alphabetical order.</p> ...a heavy use of symmetry groups to quickly produce amazing frames, easy to texture and use as image maps. Several 2D export formats are supported, and POV-Ray
    3 KB (478 words) - 14:09, 11 December 2011
  • texture { TEXTURE_ITEMS... } <code>interior_texture</code> simply allows to specify a separate texture for the
    1,009 bytes (144 words) - 19:06, 15 March 2012

Page text matches

  • textures. A plain texture has just one pigment, normal and finish statement. plain texture as are normals with normal map statements.</p>
    12 KB (1,846 words) - 11:07, 7 February 2018
  • you should try both methods when designing a texture. There are even times when ====Working With Texture Maps====
    36 KB (5,495 words) - 14:23, 16 December 2016
  • triangles meshes though: a different texture can be assigned to each triangle #declare Red = texture {
    36 KB (5,508 words) - 14:09, 16 December 2016
  • {{#indexentry:texture, keyword}} {{#indexentry:keyword, texture}}
    6 KB (816 words) - 17:50, 10 February 2020
  • texture { ====Adding Texture to an Object====
    31 KB (5,079 words) - 14:03, 16 December 2016
  • * Texture influence channels: Alpha ; Diffuse ; Bump ; Specular ; Mirror (uses same c || Sigma Texture
    42 KB (6,180 words) - 17:11, 5 August 2020
  • <p>Finally, our tiles are complete. But we need a texture for them. To do ===Advanced Texture Options===
    67 KB (10,475 words) - 15:22, 9 June 2021
  • {{#indexentry:Directives, language, default texture}} ...fault texture is copied and the pigment, normal or finish will modify that texture.</p>
    3 KB (481 words) - 23:09, 3 May 2016
  • <!--REMOVE--->===Simple Texture Options===<!--THIS---> texture {
    33 KB (5,190 words) - 17:41, 10 February 2020
  • textures. A layered texture consists of several textures that are partially texture. The different texture layers show through the transparent portions
    3 KB (559 words) - 14:51, 9 June 2021
  • ...nly. The interior of an object is only of interest if it has a transparent texture which allows you to see inside the object. It also applies only to solid ob ...code> statement which was once part of the <code>[[Reference:Halo|:texture|texture]]</code> statement has been discontinued and has been replaced by the <code
    23 KB (3,669 words) - 14:11, 16 November 2021
  • ....1.5 [[Documentation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]] ::1.2.5 [[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <p class="Question">How do I use an image to texture my object?</p> ...ect. It is generally easiest to create the object at the origin, apply the texture, then move it to wherever you want it.</p>
    63 KB (10,871 words) - 12:16, 3 January 2012
  • ...predefined textures, including wood, glass, and metal textures, and a few texture/pattern generation macros.</p> <dd><p class="Note"><strong>Note:</strong> This texture has very tiny dark blue specks that are often mistaken for rendering errors
    11 KB (1,938 words) - 19:09, 15 March 2012
  • texture { finish{</code>...<code>} }</code> and to move them to the new <code> <code>[[Reference:Texture|:texture|texture]]</code>, is now renamed <code>[[Reference:Media|:media|media]]</code> and
    3 KB (441 words) - 14:47, 9 June 2021
  • <!--REMOVE--->===Advanced Texture Options===<!--THIS---> have used the default directive to set the default texture for all items in
    19 KB (3,034 words) - 14:24, 16 December 2016
  • <p class="Hint">A listing of various image and texture resource sites in alphabetical order.</p> ...ve.org/web/20080702135359/www.textureworld.com/Texture_Libraries/Store/ 3D Texture Libraries and Backgrounds from TextureWorld]
    7 KB (1,124 words) - 11:13, 4 May 2010
  • texture { texture { Brown_Agate }
    25 KB (4,020 words) - 23:32, 30 September 2017
  • ...kto>--->[[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]] texture { T_Gold_1B }
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ...s specified then the items modify the finish values in the current default texture.</p> ...finish directly to an object without explicitly specifying it as part of a texture. For example instead of this:</p>
    36 KB (5,741 words) - 20:55, 2 July 2021
  • texture{pigment{Light_Purple}} texture{
    4 KB (484 words) - 19:40, 15 April 2009
  • <p class="Hint">A listing of texture editors and tools sites in alphabetical order.</p> ...a heavy use of symmetry groups to quickly produce amazing frames, easy to texture and use as image maps. Several 2D export formats are supported, and POV-Ray
    3 KB (478 words) - 14:09, 11 December 2011
  • ::* [[Documentation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]] :* [[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • :* [[Reference:Texture|Texture]] :::* [[Reference:Patterned Textures#Texture Maps|Texture Maps]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...specified then the items modify the pigment values in the current default texture. The <em>PIGMENT_TYPE</em> fall into roughly four categories. Each category ...ifiers of any kind apply only to the pigment and not to other parts of the texture. Modifiers must be specified last.</p>
    9 KB (1,353 words) - 17:56, 10 February 2020
  • done this way. However, it is sometimes more desirable to have the texture defined for compressed, it would be nice for the texture to be <em>glued</em> to the object's
    5 KB (868 words) - 11:29, 25 July 2017
  • ...s modifier will get passed on to all textures or normals contained in that texture or normal. Think of this like the way no_shadow gets passed on to objects c ...the top-level of the texture (or normal, if the normal is not wrapped in a texture).</p>
    1 KB (239 words) - 17:36, 17 December 2016
  • {{#indexentry:texture-list}} texture { Texture1 },
    4 KB (602 words) - 23:24, 3 May 2016
  • ...s specified then the items modify the normal values in the current default texture. The <em>PATTERN_TYPE</em> may optionally be followed by a float value that ...difiers of any kind apply only to the normal and not to other parts of the texture. Modifiers must be specified last.</p>
    5 KB (895 words) - 20:33, 2 July 2021
  • ...pattern</code> specifies an entire texture item (color, pigment, normal or texture) based on the gray value at that point.</p> ...ure at that particular point. For values between listed items, an averaged texture is calculated.</p>
    4 KB (580 words) - 11:46, 6 February 2018
  • texture { pigment { rgb Image[IndX][IndY] } } texture { pigment { rgb
    20 KB (3,262 words) - 08:21, 3 June 2011
  • ...&lt;0,0,0&gt; to &lt;1,1,0&gt; if UV texture mapping is on. Otherwise the texture is evaluated at the points where the surface is (after the deformation.</li ...exture</code> = A boolean value telling the macro whether or not to use UV texture mapping.</li>
    21 KB (3,511 words) - 19:08, 15 March 2012
  • texture { texture{ T_Wood1 },
    2 KB (273 words) - 19:09, 15 March 2012
  • object, it is sometimes desirable to allow the object to retain its original texture. Generally, however, the texture of the surface that was used to do the cutting will be displayed.
    1 KB (201 words) - 19:05, 15 March 2012
  • ...efine its location and/or shape and some optional object modifiers such as texture, interior_texture, pigment, normal, finish, interior, bounding, clipping or ...the surface properties of the object. Complete details are in [[Reference:Texture|textures]]. Textures are combinations of pigments, normals, and finishes. I
    4 KB (575 words) - 20:48, 2 July 2021
  • ...y you can strongly change the appearance of the whole scene with the sky's texture. The following images give some examples.</p> ...cy and Phase|phase]]</code> keyword. The phase keyword can be used on many texture
    59 KB (8,732 words) - 14:31, 9 June 2021
  • { box { &lt;-1,0,-1&gt;,&lt;1,-2,1&gt; texture { Texture1 } } box { &lt;-2,0,-2&gt;,&lt;2,-1,2&gt; texture { Texture2 } }
    27 KB (4,754 words) - 15:50, 17 October 2009
  • is checked against a list and the corresponding item is then used for the texture at that particular point. For values between listed items, an averaged texture is calculated.
    2 KB (301 words) - 19:07, 15 March 2012
  • <li>[[Reference:Texture|Texture]]</li> <li>[[Reference:Triangle Texture Interpolation|Triangle Texture Interpolation]]</li>
    1 KB (133 words) - 12:17, 12 December 2016
  • texture { TEXTURE_IDENTIFIER } ...or an efficient storage of the assigned textures. See [[Reference:Triangle Texture Interpolation|Triangle and Smooth Triangle]] for more information on triang
    4 KB (694 words) - 18:49, 16 December 2016
  • texture { texture{ T_Wood1 },
    2 KB (257 words) - 19:08, 15 March 2012
  • other texture modifier functions, you can get a nice, random appearance to of either <em>sucking</em> the surrounding texture into itself (like the real
    26 KB (4,270 words) - 01:18, 17 December 2016
  • ...Maps">Texture Maps</linkto>--->[[Reference:Patterned Textures#Texture Maps|Texture Maps]] for details.</p> ...sections can be used with <code>pigment</code>, <code>normal</code>, <code>texture</code>, or <code>density</code> patterns.</p>
    13 KB (2,138 words) - 14:36, 9 June 2021
  • the object before the texture, say in an animation, it will look like ...though it can be, and doing so can lead to some interesting uses, such as texture baking or illumination calculations.</p>
    50 KB (8,005 words) - 20:51, 2 July 2021
  • texture { checker texture{T_Wood_3A}, texture{Stone12} } <p>This use of checker as a texture pattern replaces the special tiles
    2 KB (387 words) - 13:36, 10 June 2017
  • <code>[[Reference:Interior Texture|:interior_texture|interior_texture]]</code><br> <code>[[Reference:Texture|:texture|texture]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • ...ing, BLCorner, TRCorner)</code>: Screen_Plane is a macro that will place a texture of your choice on a plane right in front of the camera.</p> <li><code>Texture </code> = The texture to be displayed on the camera plane. &lt;0,0,0&gt; is lower left corner and
    3 KB (621 words) - 19:08, 15 March 2012
  • <dd>2-layer texture using P_Cloud1 pigment, contains clear regions.<!--</dd>---> <dd>1-layer texture, contains clear regions.<!--</dd>--->
    2 KB (305 words) - 19:08, 15 March 2012
  • <li>The default for metric is 2, as used by the standard crackle texture.</li> ...It can be used to round off the <em>pointy</em> parts of a cellular normal texture or procedural heightfield by keeping the distances from becoming zero.</li>
    6 KB (994 words) - 10:14, 26 June 2017
  • ...h of the six pyramids centered at each half-axis, effectively mapping each texture element to each side of a origin-centered cube.</p> <p class="caption">The cubic pattern and the order of texture elements</p>
    947 bytes (135 words) - 19:05, 15 March 2012

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