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  • ambient COLOR | diffuse [albedo] Amount [, Amount] | ...de>fresnel</code> angle-dependent attenuation use to now include the <code>ambient</code>, <code>diffuse</code>, <code>emission</code>, <code>specular</code>
    36 KB (5,741 words) - 20:55, 2 July 2021
  • stepped up the ambient here a little so it looks whiter.</p> finish { ambient .4 diffuse .7 }
    67 KB (10,475 words) - 15:22, 9 June 2021
  • #Via the [[ambient]] property in the [[finish|finish block]] of a [[texture]], which gives the ...[[Image:Simplearch_full_rad.jpg|frameless|225px|With Radiosity and finish{ ambient 0.00 }]]
    29 KB (4,726 words) - 11:00, 26 February 2010
  • ambient .3 finish { ambient 1 }
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ambient .2 ambient .2
    36 KB (5,495 words) - 14:23, 16 December 2016
  • ...jects fills in the shadows. Typically ray-tracing uses a trick called <em> ambient</em> light to simulate such effects but it is not very accurate.</p> <dt>Ambient<!--</dt>---><dd>the general all-over light level that any scene has, which
    24 KB (3,994 words) - 08:02, 17 June 2021
  • ambient 0.2 ====The Ambient Light Source====
    25 KB (4,020 words) - 23:32, 30 September 2017
  • <p>Ambient light is used to simulate the effect of inter-diffuse reflection easily change the brightness of the ambient lighting without changing every
    14 KB (2,147 words) - 14:37, 9 June 2021
  • :::1.2.4.5 [[Documentation:Tutorial Section 2.1#The Ambient Light Source|The Ambient Light Source]] ::::1.3.5.3.1 [[Documentation:Tutorial Section 3.3#Using Ambient|Using Ambient]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • finish{ambient 1} finish{ambient 1}
    19 KB (2,971 words) - 18:13, 10 February 2020
  • finish { ambient 0.2 diffuse 0.5 } finish { ambient 0.2 diffuse 0.5 }
    36 KB (5,508 words) - 14:09, 16 December 2016
  • ::* [[Documentation:Tutorial Section 2.1#The Ambient Light Source|The Ambient Light Source]] :::* [[Documentation:Tutorial Section 3.3#Using Ambient|Using Ambient]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • ...ion 3.7 defaults. If <em>LegacyTexture</em> does not explicitly specify an ambient value it will be set to a value of 0.1</p> ...ion 3.8 defaults. If <em>ModernTexture</em> does not explicitly specify an ambient value, it will be set to a value of zero.</p>
    6 KB (941 words) - 11:58, 21 June 2021
  • || Ambient Occlusion finish {ambient 0.15 diffuse 0.95 phong 0.2}
    42 KB (6,180 words) - 17:11, 5 August 2020
  • simplistic ambient light but it takes much longer to compute, so it can be useful ...rsion at all). In such scenes, it is strongly recommended to set the <code>ambient</code> of all materials to zero (unless you want them to emit light), or ex
    59 KB (8,732 words) - 14:31, 9 June 2021
  • finish { ambient 1 } ...gin, and then translate them to their right place, also the <code>finish { ambient 1 }</code> which makes the sphere to apparently glow (see also the next que
    63 KB (10,871 words) - 12:16, 3 January 2012
  • <code>[[Reference:Finish#Ambient|:ambient|ambient]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • ...ne and type the letters '<code>am</code>', then press TAB. The word '<code>ambient</code>' '<code>ambient</code>' become '<code>ambient_light</code>'. Now press SHIFT+TAB (shift and
    48 KB (8,459 words) - 11:43, 4 July 2017
  • ambient 0.1 ambient 0.1
    33 KB (5,190 words) - 17:41, 10 February 2020
  • finish { ambient 0.2 diffuse 0 reflection 0.6 } finish { ambient .3 diffuse .7 }
    19 KB (3,034 words) - 14:24, 16 December 2016
  • #default { finish { ambient 1 } } the ambient light value (given in the global settings part). The goal is to
    34 KB (5,423 words) - 12:00, 1 July 2012
  • #default { finish { ambient 1 } } is to set the ambient value of the mesh to 1. We do this by just making
    20 KB (3,262 words) - 08:21, 3 June 2011
  • finish { ambient 1 } specifying a high ambient. As all the parts of the upper side
    24 KB (4,181 words) - 16:01, 23 June 2009
  • finish { ambient 1 } ...e positive y direction). Lighting has been eliminated by specifying a high ambient. As all the parts of the upper side of the triangle are pointing upwards, t
    7 KB (1,213 words) - 18:28, 5 September 2009
  • <td width="70%">Just show quick colors. Use full ambient lighting only. Quick colors <td>Show specified diffuse and ambient light.</td>
    35 KB (5,804 words) - 13:21, 27 July 2020
  • finish {ambient 1} finish {ambient 1}
    5 KB (823 words) - 18:07, 28 May 2019
  • [[Keyword:ambient|ambient]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • finish { ambient 0.4 } <p>This means objects will default to red bumps and slightly high ambient finish. You may also change just part of it like this:</p>
    3 KB (481 words) - 23:09, 3 May 2016
  • :::* [[Reference:Finish#Ambient|Ambient]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <li>The default setting for <code>[[Reference:Finish#Ambient|ambient]]</code> has changed</li>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ambient 0 diffuse 0
    12 KB (1,846 words) - 11:07, 7 February 2018
  • finish { ambient 1 diffuse 0 }
    3 KB (554 words) - 19:08, 15 March 2012
  • *[[HowTo:Use radiosity | How to: Simulate real-world ambient light]]
    6 KB (903 words) - 18:58, 15 August 2023
  • ambient 0.25
    2 KB (384 words) - 00:18, 28 December 2007
  • ...o 3DS file in POV 1.0, POV 2.0 including basic material parameters (color, ambient, diffuse, reflection, transparency) and smoothing. It also supports the out
    8 KB (1,271 words) - 16:35, 7 November 2010
  • ...osity is used with media on. This is similar to an object with high <code>ambient</code> values. The default value is <code>rgb&lt;0,0,0&gt;</code> which mea
    6 KB (985 words) - 17:37, 17 December 2016
  • ...e lack of light sources within the interior of an opaque object (hint: try ambient).
    50 KB (8,005 words) - 20:51, 2 July 2021
  • finish {ambient 0 diffuse 0}
    23 KB (3,669 words) - 14:11, 16 November 2021
  • *Your camera is inside an object with ambient 0 in its finish statement and no light source within.
    623 bytes (108 words) - 16:33, 26 July 2010
  • #default { finish { ambient 1 } }
    3 KB (458 words) - 16:40, 26 July 2010
  • They are another way to simulate ambient light however shadowless lights have
    33 KB (5,394 words) - 14:42, 9 June 2021
  • ambient .1
    31 KB (5,079 words) - 14:03, 16 December 2016