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  • {{#indexentry:finish, keyword}} {{#indexentry:keyword, finish}}
    36 KB (5,741 words) - 20:55, 2 July 2021

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  • {{#indexentry:finish, keyword}} {{#indexentry:keyword, finish}}
    36 KB (5,741 words) - 20:55, 2 July 2021
  • described using two keywords: <code>[[Reference:Finish#Phong Highlights|phong]]</code> and <code> [[Reference:Finish#Phong Highlights|phong_size]]</code>. The float that follows <code>phong</c
    36 KB (5,495 words) - 14:23, 16 December 2016
  • <code>[[Reference:Finish#Diffuse|:albedo|albedo]]</code> <em>diffuse</em><br> <code>[[Reference:Finish#Phong Highlights|:albedo|albedo]]</code> <em>phong</em><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • finish { phong 1 phong_size 50 reflection .35 } finish { ambient .4 diffuse .7 }
    67 KB (10,475 words) - 15:22, 9 June 2021
  • finish { finish { ambient 1 }
    54 KB (8,887 words) - 10:13, 29 September 2020
  • :::2.6.1.3 [[Reference:Finish|Finish]] ::::2.6.1.3.1 [[Reference:Finish#Ambient|Ambient]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ...de> statement were previously part of the <code>[[Reference:Finish|:finish|finish]]</code> statement. Also the <code>halo</code> statement which was once par A solid object is made from the material specified by its pigment and finish
    23 KB (3,669 words) - 14:11, 16 November 2021
  • ::* [[Reference:Finish|Finish]] :::* [[Reference:Finish#Ambient|Ambient]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • finish { reflection &lt;0.5, 0.4, 0.2&gt; } <p>Most important for radiosity are the emission and diffuse finish components of the objects. Their effect differs quite greatly from a conven
    59 KB (8,732 words) - 14:31, 9 June 2021
  • normal vector. Finish describes the reflective properties of a material.</p> a single finish. A <em>patterned texture</em> combines two or more textures
    6 KB (816 words) - 17:50, 10 February 2020
  • <p>We recommend you finish reading this introductory section then read the platform-specific informati ...] and <!--<linkto "specular">specular highlighting</linkto>--->[[Reference:Finish#Specular Highlight|specular highlighting]] for more realistic-looking surfa
    38 KB (5,895 words) - 20:53, 2 July 2021
  • textures. A plain texture has just one pigment, normal and finish statement. [0.3 pigment{Red} finish{phong 1}]
    12 KB (1,846 words) - 11:07, 7 February 2018
  • finish { phong 1 } finish { phong 1 }
    33 KB (5,190 words) - 17:41, 10 February 2020
  • #Via the [[ambient]] property in the [[finish|finish block]] of a [[texture]], which gives the color of the object when no light ....25 }]] [[Image:Simplearch_full_rad.jpg|frameless|225px|With Radiosity and finish{ ambient 0.00 }]]
    29 KB (4,726 words) - 11:00, 26 February 2010
  • ...o the object then the default texture is copied and the pigment, normal or finish will modify that texture.</p> You may change the default texture, pigment, normal or finish using the language directive <code>#default</code> as follows:</p>
    3 KB (481 words) - 23:09, 3 May 2016
  • finish { ambient 0.2 diffuse 0.5 } finish { ambient 0.2 diffuse 0.5 }
    36 KB (5,508 words) - 14:09, 16 December 2016
  • finish { ambient 1 } ...t the origin, and then translate them to their right place, also the <code>finish { ambient 1 }</code> which makes the sphere to apparently glow (see also th
    63 KB (10,871 words) - 12:16, 3 January 2012
  • finish { ambient values in every finish only the ambient light source is modified. By
    25 KB (4,020 words) - 23:32, 30 September 2017
  • pigment { rgb &lt;1,.7,.3&gt; } finish { specular .5 } pigment { rgb &lt;1,.7,.3&gt; } finish { specular .5 }
    40 KB (6,285 words) - 14:20, 16 December 2016
  • finish { ambient 0.2 diffuse 0 reflection 0.6 } finish { ambient .3 diffuse .7 }
    19 KB (3,034 words) - 14:24, 16 December 2016
  • <li>the diffuse property of the surface finish</li> ...Finish#Emission|emission]]</code> keyword that has been added to the <code>finish</code> block if the intent is to model a glowing object.</p>
    24 KB (3,994 words) - 08:02, 17 June 2021
  • <p><code>Glass_Finish</code> is a generic glass finish, <code>Glass_Interior</code> is a generic glass interior, it just adds an i <dd>Generic metal finish.<!--</dd>--->
    11 KB (1,938 words) - 19:09, 15 March 2012
  • finish { FINISH_ITEMS... } | ...defined. The <code>interior</code> and <code>subsurface</code> object and finish modifier block results, respectively, vary where definitions are part of co
    4 KB (483 words) - 20:43, 27 March 2020
  • ...ional object modifiers such as texture, interior_texture, pigment, normal, finish, interior, bounding, clipping or transformations. Specifically the syntax ...ation about the interior of the object which was formerly contained in the finish and halo parts of a texture. Interior items are no longer part of the textu
    4 KB (575 words) - 20:48, 2 July 2021
  • finish finish
    2 KB (384 words) - 00:18, 28 December 2007
  • finish{ambient 1} finish{ambient 1}
    19 KB (2,971 words) - 18:13, 10 February 2020
  • ambient value in all finish statements. It also lets you create interesting <p>See the section [[Reference:Finish#Ambient|Ambient]] for more information.</p>
    14 KB (2,147 words) - 14:37, 9 June 2021
  • #default { finish { ambient 1 } } <code>finish</code> block of an object). This is a trick we use to
    34 KB (5,423 words) - 12:00, 1 July 2012
  • [1 &lt;0,-1&gt;] // finish on down slope at bottom [1 &lt;0.5, 1&gt;] // finish in middle and slope up
    7 KB (1,157 words) - 08:49, 30 June 2017
  • ===[http://wiki.povray.org/content/Reference:Finish#Subsurface_Light_Transport SSS / SSLT]=== ===[http://wiki.povray.org/content/Reference:Finish#Diffuse Translucency]===
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ...gment, normal or finish statements. Do not use multiple pigment, normal or finish statements without putting them inside the texture statement.</p> // Any pigment, normal or finish here
    3 KB (559 words) - 14:51, 9 June 2021
  • to any truly random texture elements, such as <code>[[Reference:Finish#Crand Graininess|crand]]</code>.</p> same start to exactly the same finish.</p>
    29 KB (5,048 words) - 14:27, 16 December 2016
  • finish { .. } being a flat color. Because of this, normal and finish features, which
    27 KB (4,754 words) - 15:50, 17 October 2009
  • {{#indexentry:finish, keyword}} {{#indexentry:keyword, finish}}
    7 KB (1,082 words) - 15:16, 16 December 2016
  • finish {ambient 1} finish {ambient 1}
    5 KB (823 words) - 18:07, 28 May 2019
  • [[Keyword:finish|finish]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • <li>[[Reference:Finish|Finish]]</li>
    1 KB (133 words) - 12:17, 12 December 2016
  • TEXTURE | PIGMENT | NORMAL | FINISH | TRANSFORMATION ...ode>sphere</code> statements may have individual texture, pigment, normal, finish, and transformations applied to them. You may not apply separate <code>inte
    8 KB (1,362 words) - 13:58, 17 July 2016
  • * Added <code>emission</code> parameter to the finish block # emission <em>finish</em>
    10 KB (1,291 words) - 19:35, 27 October 2010
  • ...ly, functions are evaluated so that they transition smoothly from start to finish with no apparent pixelation. However, sometimes you want functions to evalu #default { finish { ambient 1 } }
    3 KB (458 words) - 16:40, 26 July 2010
  • <dd>Bronze-like. Best in finish #C.<!--</dd>---> <dd>Slightly blueish 60% gray. Good steel w/finish #A.<!--</dd>--->
    3 KB (552 words) - 19:07, 15 March 2012
  • finish properties of an object. In this example we will specify the color finish {
    31 KB (5,079 words) - 14:03, 16 December 2016
  • ...<code>texture</code> structure with default <code>pigment</code> and <code>finish</code>
    5 KB (895 words) - 20:33, 2 July 2021
  • #default { finish { ambient 1 } }
    20 KB (3,262 words) - 08:21, 3 June 2011
  • By using this, you can have an object with a reflective finish which does not
    27 KB (4,555 words) - 18:30, 16 December 2016
  • ...<code>texture</code> structure with default <code>normal</code> and <code>finish</code> statements just as if you had explicitly typed the full <code> textu
    9 KB (1,353 words) - 17:56, 10 February 2020
  • finish { ambient 1 }
    24 KB (4,181 words) - 16:01, 23 June 2009
  • finish { ambient 1 diffuse 0 }
    3 KB (554 words) - 19:08, 15 March 2012
  • ...ring in progress, you can use CTRL-C (SIGINT), which will allow POV-Ray to finish writing out any rendered data before it quits. When graphics display mode
    13 KB (2,189 words) - 15:38, 9 June 2021
  • <li>Finish</li>
    16 KB (2,715 words) - 18:09, 17 July 2012

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