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  • {{#indexentry:cylindrical, keyword}} {{#indexentry:cylindrical, pattern}}
    1,018 bytes (144 words) - 08:45, 1 March 2014

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  • ....4.3 [[Documentation:Tutorial Section 2.1#The Cylindrical Light Source|The Cylindrical Light Source]] ...3.5.1.3 [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]] :::* [[Reference:Camera#Cylindrical projection|Cylindrical projection]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • ...ctive camera, the minimum that has to be specified is the CAMERA_TYPE, the cylindrical camera also requires the <em>CAMERA_TYPE</em> to be followed by a float.</l <li>[[Reference:Camera#Cylindrical projection|cylindrical]]</li>
    50 KB (8,005 words) - 20:51, 2 July 2021
  • ...cylindrical lights</linkto>--->[[Reference:Light Source#Cylindrical Lights|cylindrical lights]] and <!--<linkto "area lights">area lights</linkto>--->[[Reference: <ul><li><!--<linkto "Agate">Agate</linkto>--->[[Reference:Agate Pattern|Agate]]</li>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • [[Category:Pattern Modifiers]] {{#indexentry:warp, pattern modifier}}
    26 KB (4,270 words) - 01:18, 17 December 2016
  • ...atement allows you to vary the density across space using any of POV-Ray's pattern functions such as those used in textures. If no <code>density</code> statem ...] for details on particular pattern types. Although a solid <em>COLOR</em> pattern is legal, in general it is used only when the <code>density</code> statemen
    9 KB (1,332 words) - 08:58, 30 June 2017
  • <code>[[Reference:Agate Pattern|agate]]</code><br> <code>[[Reference:Boxed Pattern|boxed]]</code><br>
    2 KB (215 words) - 14:52, 9 June 2021
  • {{#indexentry:cylindrical, keyword}} {{#indexentry:cylindrical, pattern}}
    1,018 bytes (144 words) - 08:45, 1 March 2014
  • With <code>map_type 2</code> you get a cylindrical mapping (maps the image onto a cylinder).<br /> <p class="Question">If I use an image map with a cylindrical map type (map_type 2) the image is used only once around the cylinder. Is t
    63 KB (10,871 words) - 12:16, 3 January 2012
  • size of the frequency gaps in the pattern. Make this greater than 1.0</li> approximately cylindrical. Larger negative values cause the rods to become fatter further
    54 KB (9,438 words) - 21:32, 30 December 2013
  • ::* [[Documentation:Tutorial Section 2.1#The Cylindrical Light Source|The Cylindrical Light Source]] :::* [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • [[Keyword:cylindrical|cylindrical]]<br> [[Keyword:pattern|pattern]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • [[Category:Pattern Modifiers]] <li>With <code>map_type 2</code> you get a cylindrical mapping. It assumes that a cylinder of any diameter lies along the y-axis.
    5 KB (822 words) - 10:33, 26 June 2017