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  • ....1.4 [[Documentation:Tutorial Section 2#Describing an Object|Describing an Object]] ...tation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ::::* [[Reference:Camera#Mesh Object|Mesh Object]] ::::* [[Reference:Camera#The Smooth Modifier|The Smooth Modifier]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • {{#indexentry:warp, pattern modifier}} {{#indexentry:pattern modifier, warp}}
    26 KB (4,270 words) - 01:18, 17 December 2016
  • on the reflective properties of an object. Ray-tracing can exploit this by Suppose we wanted a very bumpy surface on the object. It would be very
    33 KB (5,190 words) - 17:41, 10 February 2020
  • <code>[[Reference:Bounded By Object Modifier|:bounded_by|bounded_by]]</code><br> <code>[[Reference:Clipped By Object Modifier|:clipped_by|clipped_by]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • <p>Setting the field strength to a negative value produces the inverse of the surface, like making the function negative.</p> same effect as adding a scale modifier. Setting the scale to 1 gives a surface with a radius
    54 KB (9,438 words) - 21:32, 30 December 2013
  • <p>The <code>light_source</code> is not really an object. Light sources have no visible shape of their own. They are just points or looks_like { OBJECT } |
    33 KB (5,394 words) - 14:42, 9 June 2021
  • ...h as a [[Reference:Sphere|sphere]] or a [[Reference:Box|box]] to a complex object using <em>Constructive Solid Geometry</em> or [[Reference:Constructive Soli inverse |
    4 KB (483 words) - 20:43, 27 March 2020
  • [[Category:Object Modifiers]] {{#indexentry:inverse, object modifier}}
    908 bytes (142 words) - 13:11, 8 August 2012
  • {{#indexentry:fractal object}} <p>A <em>julia fractal</em> object is a 3-D <em>slice</em> of a 4-D object
    11 KB (1,788 words) - 23:21, 3 May 2016
  • expressions.<code>O</code> is an object identifier to a pre-declared object.</p> <p><code>acosh(A)</code><br>Inverse hyperbolic cosine of <code>A</code>.</p>
    33 KB (5,379 words) - 14:34, 9 June 2021
  • ...etc. all accessible in neighboring tabs contextually depending on selected object (geometry, camera, light...) == Object Properties ==
    42 KB (6,180 words) - 17:11, 5 August 2020
  • of paper. A plane is a solid object of infinite size that divides POV-space solid object but it is more common with planes. Users typically know when
    3 KB (577 words) - 18:09, 17 July 2012
  • object you will not get any fog effects. For a detailed explanation why this ...outside these objects (using the <code>[[Reference:Inverse Object Modifier|inverse]]</code>
    20 KB (3,019 words) - 17:04, 17 December 2016
  • [[Category:Object Modifiers]] ...code>, and <code>translate</code>. They are used to turn, size and move an object or texture. A transformation matrix may also be used to specify complex tra
    7 KB (1,082 words) - 15:16, 16 December 2016