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  • {{#indexentry:mesh2, keyword}} {{#indexentry:keyword, mesh2}}
    4 KB (602 words) - 23:24, 3 May 2016

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  • ====Mesh2 Object==== <p>The <code>mesh2</code> is a representation of a mesh, that is much more
    36 KB (5,508 words) - 14:09, 16 December 2016
  • <p>meshmaker.inc - various mesh2 objects by splines.</p> <dd>Generates a mesh2 from an array of splines and optionally writes the mesh2 object as a file of the given <code>FileName</code>.<br>
    9 KB (1,688 words) - 13:42, 10 June 2017
  • {{#indexentry:mesh2, keyword}} {{#indexentry:keyword, mesh2}}
    4 KB (602 words) - 23:24, 3 May 2016
  • :::1.3.2.2 [[Documentation:Tutorial Section 3.1#Mesh2 Object|Mesh2 Object]] ...ation:Tutorial Section 3.1#Smooth triangles and mesh2|Smooth triangles and mesh2]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <code>[[Reference:Mesh2|:face_indices|face_indices]]</code><br> <code>[[Reference:Mesh2|:mesh2|mesh2]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • ::* [[Documentation:Tutorial Section 3.1#Mesh2 Object|Mesh2 Object]] ...ation:Tutorial Section 3.1#Smooth triangles and mesh2|Smooth triangles and mesh2]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • <p>What we are going to do is to calculate a colored mesh2 which represents (the one which will be created inside the <code>mesh2</code>).</p>
    20 KB (3,262 words) - 08:21, 3 June 2011
  • :::* [[Reference:Mesh2|Mesh2]] ::::* [[Reference:Mesh2#Smooth and Flat triangles in the same mesh|Smooth and Flat triangles in the
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <li><strong>mesh, mesh2:</strong> UV coordinates are defined for each vertex and interpolated betwe <p>For standard triangle meshes (not mesh2) you can specify the UV coordinates for each
    5 KB (868 words) - 11:29, 25 July 2017
  • ...eference:Polygon|polygon]], [[Reference:Mesh|mesh]], and [[Reference:Mesh2|mesh2]]. They may be combined in CSG union, but cannot be used inside a <code>cli
    1 KB (209 words) - 13:11, 8 August 2012
  • [[Keyword:mesh2|mesh2]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • ...s defined within a <em>previously declared</em> <code>mesh</code> or <code>mesh2</code> object. The <code>MESH_OBJECT_IDENTIFIER</code> need not be instanti <p>One or more <code>mesh</code> or <code>mesh2</code> objects to be used for the camera. These will be treated differently
    50 KB (8,005 words) - 20:51, 2 July 2021
  • BICUBIC_PATCH | DISC | MESH | MESH2 | POLYGON | TRIANGLE |
    4 KB (575 words) - 20:48, 2 July 2021
  • mesh2
    34 KB (5,423 words) - 12:00, 1 July 2012
  • (called mesh2) which stores the mesh data in a more compact format (similar
    22 KB (3,786 words) - 15:57, 23 June 2009
  • <p>POV-Ray 3.5 supports a new type of mesh (called mesh2) which stores the mesh data in a more compact format (similar to the one us
    11 KB (1,980 words) - 01:55, 24 March 2010
  • ...ned inside and outside. Triangle-based shapes (<code>mesh</code> and <code>mesh2</code>) can only be used in CSG when they are closed objects and have an in
    3 KB (585 words) - 12:23, 27 March 2020
  • <p>The triangle mesh objects <code>mesh</code> (and <code>mesh2</code>) can be used in CSG objects such as difference and intersect. Adding
    4 KB (694 words) - 18:49, 16 December 2016