Search results

Jump to navigation Jump to search

Page title matches

  • {{#indexentry:spherical, keyword}} {{#indexentry:spherical, pattern}}
    1 KB (149 words) - 09:41, 1 March 2014

Page text matches

  • ...3.5.1.3 [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]] ::::2.2.8.2.1 [[Reference:Tracing Options#Render Pattern|Render Pattern]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]] :::* [[Reference:Camera#Spherical projection|Spherical projection]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • omnimax | panoramic | cylinder CylinderType | spherical | user_defined { USER_DEFINED_MODIFIERS } <li>[[Reference:Camera#Spherical projection|spherical]]</li>
    50 KB (8,005 words) - 20:51, 2 July 2021
  • [[Category:Pattern Modifiers]] {{#indexentry:warp, pattern modifier}}
    26 KB (4,270 words) - 01:18, 17 December 2016
  • ...atement allows you to vary the density across space using any of POV-Ray's pattern functions such as those used in textures. If no <code>density</code> statem ...] for details on particular pattern types. Although a solid <em>COLOR</em> pattern is legal, in general it is used only when the <code>density</code> statemen
    9 KB (1,332 words) - 08:58, 30 June 2017
  • <code>[[Reference:Agate Pattern|agate]]</code><br> <code>[[Reference:Boxed Pattern|boxed]]</code><br>
    2 KB (215 words) - 14:52, 9 June 2021
  • {{#indexentry:spherical, keyword}} {{#indexentry:spherical, pattern}}
    1 KB (149 words) - 09:41, 1 March 2014
  • similar to a CSG blob with two spherical components. This function only seems to work with two spherical components.</p>
    54 KB (9,438 words) - 21:32, 30 December 2013
  • density of an absorbing media can be modified by a pattern and the media can be density pattern can be specified for non-uniform media. Also all kinds of
    20 KB (3,019 words) - 17:04, 17 December 2016
  • [[Category:Pattern Modifiers]] ...any size sitting at the origin. The y-axis is the north/south pole of the spherical mapping. The top and bottom edges of the image just touch the pole regardle
    5 KB (822 words) - 10:33, 26 June 2017
  • { spherical density_map <p>The density of a media can be modified with any pattern modifier, such as
    59 KB (8,732 words) - 14:31, 9 June 2021
  • [[Keyword:pattern|pattern]]<br> [[Keyword:spherical|spherical]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • A <code>map_type 1</code> gives a spherical mapping (maps the image onto a sphere).<br /> ...ces, not solid 3D-objects. When you specify a sphere, it's actually just a spherical surface. It's only a surface and it's not filled by anything. This can easi
    63 KB (10,871 words) - 12:16, 3 January 2012
  • <dd>area_illumination, cubic pattern and cubic warp, fractal patterns, other contributions<!--</dd>---> <dd>Slope pattern<!--</dd>--->
    52 KB (8,130 words) - 15:31, 9 June 2021
  • ...squares) and then the pixels of each square is taken in a diagonal zig-zag pattern. Usually you get better compression by taking the pixels in this order (bec ...roblem happens often with scenes which have a Moon or a Sun or any similar spherical object which we expect to be circular.</p>
    26 KB (4,552 words) - 01:24, 28 April 2010