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- ...arameters which further define its location and/or shape and some optional object modifiers such as texture, interior_texture, pigment, normal, finish, inter OBJECT:4 KB (575 words) - 20:48, 2 July 2021
- {{#indexentry:object, keyword}} {{#indexentry:object, pattern}}1 KB (207 words) - 19:07, 15 March 2012
- [[Category:Object Modifiers]] {{#indexentry:sturm, object modifier}}1 KB (223 words) - 15:28, 15 July 2017
- *[[KB:Object and Scene Files|Object and Scene Files]]447 bytes (67 words) - 06:08, 15 November 2009
- ...at surface that extends infinitely in all directions (unless clipped by an object). Planes are considered to have a volume, any point that is "under" the pl We can use the clipped_by object modifier to render only the portion of the plane within the clipping shape.2 KB (384 words) - 00:18, 28 December 2007
- <p class="Hint">A listing of object and scene files sites in alphabetical order.</p> :<p>POV-Ray scene files and objects by Francisco Munoz, Uploaded to POVRay Object Collection when Geocities closed. </p>6 KB (873 words) - 18:45, 29 October 2013
- #REDIRECT [[HowTo:Use the plane object]]40 bytes (6 words) - 00:18, 28 December 2007
- ==About the Object Collection== ...eocities to the [http://lib.povray.org/searchcollection/index2.php POV-Ray Object Collection]. Discussion toward this end has occurred on the POV-Ray newsgro3 KB (507 words) - 16:55, 15 June 2010
- ...h as a [[Reference:Sphere|sphere]] or a [[Reference:Box|box]] to a complex object using <em>Constructive Solid Geometry</em> or [[Reference:Constructive Soli ...inate Object Modifier|double_illuminate]]</code>, <code>[[Reference:Hollow Object Modifier|hollow]]</code>, <code>[[Reference:Photons|photons]]</code> and <c4 KB (483 words) - 20:43, 27 March 2020
- <li>[[Reference:Object Modifiers|Object Modifiers]]</li>394 bytes (49 words) - 12:16, 12 December 2016
- [[Category:Object Modifiers]] {{#indexentry:bounded_by, object modifiers}}4 KB (638 words) - 19:05, 15 March 2012
- [[Category:Object Modifiers]] {{#indexentry:clipped_by, object modifier}}2 KB (279 words) - 19:05, 15 March 2012
- [[Category:Object Modifiers]] {{#indexentry:double_illuminate, object modifier}}851 bytes (133 words) - 19:06, 15 March 2012
- [[Category:Object Modifiers]] {{#indexentry:hollow, object modifier}}1 KB (248 words) - 18:09, 17 July 2012
- [[Category:Object Modifiers]] {{#indexentry:inverse, object modifier}}908 bytes (142 words) - 13:11, 8 August 2012
- [[Category:Object Modifiers]] {{#indexentry:no_image, object modifier}}888 bytes (145 words) - 19:07, 15 March 2012
- [[Category:Object Modifiers]] ...mage</code>, <code>no_reflection</code> and <code>no_shadow</code> make an object invisible to primary, reflected and shadow test rays, respectively.</p>347 bytes (54 words) - 19:07, 15 March 2012
- [[Category:Object Modifiers]] {{#indexentry:no_reflection, object modifier}}708 bytes (111 words) - 19:07, 15 March 2012
- [[Category:Object Modifiers]] {{#indexentry:no_shadow, object modifier}}699 bytes (114 words) - 19:07, 15 March 2012
Page text matches
- ...e> block which allows to easily attach an object to the light source. This object implicitly doesn't cast any shadows. You can make something like this:</p> ...both things, the <code>light_source</code> and the <code>looks_like</code> object, at the origin, and then translate them to their right place, also the <cod63 KB (10,871 words) - 12:16, 3 January 2012
- ....1.4 [[Documentation:Tutorial Section 2#Describing an Object|Describing an Object]] ...tation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]]89 KB (9,046 words) - 08:15, 17 June 2021
- ====Describing an Object==== {{#indexentry:Object, describing}}31 KB (5,079 words) - 14:03, 16 December 2016
- [[Category:Object Modifiers]] <p>Introduced in POV-Ray v3.1 is an object modifier statement called <code>23 KB (3,669 words) - 14:11, 16 November 2021
- a photon hits an object after passing through (or bouncing off of) the target object, the ray intersection is stored in memory. This data is later used to27 KB (4,555 words) - 18:30, 16 December 2016
- ====Superquadric Ellipsoid Object==== <p>Sometimes we want to make an object that does not have perfectly sharp67 KB (10,475 words) - 15:22, 9 June 2021
- ====Lathe Object==== ...for creating much the same kind of items, although we are referring to the object itself rather than the means of production.</p>54 KB (8,887 words) - 10:13, 29 September 2020
- ::* [[Documentation:Tutorial Section 2#Describing an Object|Describing an Object]] ...tation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]]22 KB (2,482 words) - 09:59, 26 June 2017
- <li><code>Obj</code> = The object to test for intersection with.</li> ...min_extent() and max_extent() to get the corners of the bounding box of an object. It returns these values through the Min and Max parameters.</p>21 KB (3,511 words) - 19:08, 15 March 2012
- object. We change the word <code>union</code> to <code>intersection</code> and <p>We trace the file and will see a lens-shaped object instead of the two25 KB (4,020 words) - 23:32, 30 September 2017
- <p><em>"When I rotate an object, it dissapears from the image or moves very object: It always rotates around the axis (what is the center of the object27 KB (4,754 words) - 15:50, 17 October 2009
- ::::* [[Reference:Camera#Mesh Object|Mesh Object]] :::* [[Reference:Photons#Shooting Photons at an Object|Shooting Photons at an Object]]33 KB (3,799 words) - 08:11, 17 June 2021
- ====Isosurface Object==== ...hich is a requirement for the isosurface object, is represented by the box object and the <code>contained_by</code> keyword in the isosurface definition.</p>40 KB (6,285 words) - 14:20, 16 December 2016
- ====Mesh Object==== triangles the mesh object stores the triangles more efficiently. Copies of36 KB (5,508 words) - 14:09, 16 December 2016
- ...e scale, rotate, etc. The descriptions will assume you are working with an object, but the macros will work fine for textures, etc.</p> ...nt lengths to affect scaling, or use perpendicular vectors to reorient the object.</p>6 KB (1,078 words) - 19:09, 15 March 2012
- ====Multiple medias inside the same object==== <p>One solution for this is to use both types of medias inside the same object.59 KB (8,732 words) - 14:31, 9 June 2021
- <li>The object in the left of the image is just a regular POV-Ray sphere with <li>The object in right of the image is a mesh of smooth triangles.</li>24 KB (4,181 words) - 16:01, 23 June 2009
- <p class="Question">Motion blur leaves a trace behind the object</p> ...nception is that the motion blur leaves a trace behind the object, but the object itself is more or less sharp.</p>26 KB (4,552 words) - 01:24, 28 April 2010
- <p>The <code>light_source</code> is not really an object. Light sources have no visible shape of their own. They are just points or looks_like { OBJECT } |33 KB (5,394 words) - 14:42, 9 June 2021
- [[Category:Object Modifiers]] ...properties to an object. Therefore you may attach a finish directly to an object without explicitly specifying it as part of a texture. For example instead36 KB (5,741 words) - 20:55, 2 July 2021