Difference between revisions of "HowTo:Contents"

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(→‎Special effects in POV-Ray: add note regarding LDraw)
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*[[HowTo:Use radiosity | How to: Use radiosity]]
 
*[[HowTo:Use radiosity | How to: Use radiosity]]
 
*[[HowTo:Use sky_sphere and background | How to: Use sky_sphere and background]]
 
*[[HowTo:Use sky_sphere and background | How to: Use sky_sphere and background]]
 +
*[[HowTo:Fix old scenes to work with assumed_gamma | How to: Fix old scenes to work with assumed_gamma]]
 
*[http://www.ldraw.org/Article528.html How to: Render LDraw scenes for polarized glasses] (off site, needs to be re-written in more general terms)
 
*[http://www.ldraw.org/Article528.html How to: Render LDraw scenes for polarized glasses] (off site, needs to be re-written in more general terms)
  

Revision as of 23:59, 9 June 2010

The following is a list of the currently-available 'How To' articles. If you add a new article, please list it here.

Please also read our Editing Guidelines prior to creating any articles.

Suggestions

It would be handy if some users co-operated in working out a 'wishlist' of articles and a hierarchy for them, and then created the links to the empty pages from this page.

Discussions should be held on the talk page, not here.

Completed articles

Work-in-Progress Articles

Animating your creations

Objects


Texturing


Lighting


Special effects in POV-Ray

Special output in POV-Ray


Working with POV-Ray

Platform-specific tips to get the most out of POV-ray:

POV-Ray for Microsoft Windows
POV-Ray for Mac OS / Mac OS X
POV-Ray for Unix

Building Scenes in POV-Ray


Scene Description Language


Troubleshooting your scene

This section is for figuring out why your scene isn't rendering as expected. For problems related to installation or removal of POV-Ray, updates, crashes, or other software-related issues, see General POV-Ray troubleshooting.


General POV-Ray troubleshooting

This section is for software problems with POV-Ray. If you are trying to figure out why your scene isn't rendering as expected, see Troubleshooting Your Scene.