Difference between revisions of "HowTo:Known Issues"
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(Adding some items to the know issues entry.) |
m (Adding blurb about media bright/dark speckling.) |
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<li>Due to problems with <em>X11</em> libraries, some special command line parameters are not available which were previously enabled via X11 are not available. However, a preview display can still be enabled if building from source and the optional [http://www.libsdl.org SDL Simple Directmedia Layer (V1.2)] development library is available to link against.</li> | <li>Due to problems with <em>X11</em> libraries, some special command line parameters are not available which were previously enabled via X11 are not available. However, a preview display can still be enabled if building from source and the optional [http://www.libsdl.org SDL Simple Directmedia Layer (V1.2)] development library is available to link against.</li> | ||
<li>While utf-8 support is available in scene files, there are still issues with file names using non-ASCII characters. Meaning a user running in utf-8 or equivalent must take care to use only ASCII characters for all scene related file and directory names. See: [https://github.com/POV-Ray/povray/issues/152 github issue 152]</li> | <li>While utf-8 support is available in scene files, there are still issues with file names using non-ASCII characters. Meaning a user running in utf-8 or equivalent must take care to use only ASCII characters for all scene related file and directory names. See: [https://github.com/POV-Ray/povray/issues/152 github issue 152]</li> | ||
+ | <li>Agressive Anti-Aliasing (AA) usually addresses bright and dark speckles sometimes seen with media where rays glance - tangentially - to a mathematical surface in a way which confuses interval determination for sampling. Further, while using 'sturm on' is usually a help, it tends to make such media speckling worse. Search the newsgroups for more detail.</li> | ||
</ol> | </ol> | ||
<p>The developer's issue tracking can be at [https://github.com/POV-Ray/povray/issues Github Issue Tracking System]</p> | <p>The developer's issue tracking can be at [https://github.com/POV-Ray/povray/issues Github Issue Tracking System]</p> |
Revision as of 13:36, 19 November 2016
Known Issues
Quick list of general known issues with the version 3.7 and the 3.7.1 pre-release:
- Due to problems with X11 libraries, some special command line parameters are not available which were previously enabled via X11 are not available. However, a preview display can still be enabled if building from source and the optional SDL Simple Directmedia Layer (V1.2) development library is available to link against.
- While utf-8 support is available in scene files, there are still issues with file names using non-ASCII characters. Meaning a user running in utf-8 or equivalent must take care to use only ASCII characters for all scene related file and directory names. See: github issue 152
- Agressive Anti-Aliasing (AA) usually addresses bright and dark speckles sometimes seen with media where rays glance - tangentially - to a mathematical surface in a way which confuses interval determination for sampling. Further, while using 'sturm on' is usually a help, it tends to make such media speckling worse. Search the newsgroups for more detail.
The developer's issue tracking can be at Github Issue Tracking System