Difference between revisions of "User:Le Forgeron/HgPovray38"
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# {{User:Le_Forgeron/HgPovray38/next|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]] | # {{User:Le_Forgeron/HgPovray38/next|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]] | ||
# {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]] | # {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/next|rational_bezier_patch}}: [[User:Le_Forgeron/rational_bezier_patch|rational_bezier_patch]] | ||
# {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]] | # {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]] | ||
# {{User:Le_Forgeron/HgPovray38/now|splines}}, data access and new types: [[User:Le_Forgeron/splines|splines]] | # {{User:Le_Forgeron/HgPovray38/now|splines}}, data access and new types: [[User:Le_Forgeron/splines|splines]] | ||
# {{User:Le_Forgeron/HgPovray38/next|tesselations}}, methods to transform into mesh: [[User:Le_Forgeron/tesselation|tesselation]] | # {{User:Le_Forgeron/HgPovray38/next|tesselations}}, methods to transform into mesh: [[User:Le_Forgeron/tesselation|tesselation]] |
Revision as of 13:24, 2 July 2018
- Everything about HgPovray38 in User:Le_Forgeron/HgPovray38
- Code is available on branch hgpovray38 at https://github.com/LeForgeron/povray
Hg Povray 3.8
Based on Povray 3.8
Corrections & Changes
- removed tiny rotation of text
- fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
- UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
- Unix-specific: display error on options (command line and ini file)
Extensions & Additions
- ⌚ cameras, data access and new types: cameras
- ⌚ mesh tools, data access and transformations: mesh
- ⌚ nurbs: nurbs
- ⌚ patterns, new types: patterns
- ✔ polygon using winding number for filling: polyline
- ⌚ rational_bezier_patch: rational_bezier_patch
- ✔ render pattern: spirals render pattern
- ✔ splines, data access and new types: splines
- ⌚ tesselations, methods to transform into mesh: tesselation