Difference between revisions of "User:Le Forgeron/gsd"
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Le Forgeron (talk | contribs) (Created page with "{{User:Le_Forgeron/HgPovray38/soon}} == GSD : Generalised Symetric Difference == <pre> RANGE: (NUMBER|VECTOR)[,RANGE] VECTOR: <NUMBER, NUMBER> NUMBER: number of intersectio...") |
Le Forgeron (talk | contribs) |
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The minimal number of objects is three. | The minimal number of objects is three. | ||
+ | === Interunion === | ||
=== Interunion === | === Interunion === | ||
syntax is | syntax is | ||
− | + | ||
− | interunion { | + | interunion { |
− | + | OBJECTS... | |
− | + | [range{ RANGE } ]* | |
− | + | [OBJECT_MODIFIERS...] | |
− | + | } | |
− | < | + | |
− | + | <table class="matte" width="670px" cellpadding="0" cellspacing="10"> | |
+ | <tr> | ||
+ | <td> | ||
+ | |||
<source lang="pov"> | <source lang="pov"> | ||
#version 3.7; | #version 3.7; | ||
Line 30: | Line 34: | ||
camera { location -560*z | camera { location -560*z | ||
− | + | direction z | |
− | + | up y | |
− | + | right image_width*x/image_height | |
− | + | angle 5 | |
− | + | } | |
#include "colors.inc" | #include "colors.inc" | ||
Line 41: | Line 45: | ||
#for(i,0,359.99,60) | #for(i,0,359.99,60) | ||
#local pos= vrotate(6*x,i*z); | #local pos= vrotate(6*x,i*z); | ||
− | + | cylinder { pos-z,pos+31*z,10 texture { pigment { color CH2RGB(i) filter 0.45 } } } | |
#end | #end | ||
− | + | range { <2,4> } | |
− | + | clipped_by {cylinder { 30*z,0, 20 } } | |
− | + | } | |
− | |||
box { 30*z-20*x-20*y, 30*z+20*x+20*y texture { pigment { color White }}} | box { 30*z-20*x-20*y, 30*z+20*x+20*y texture { pigment { color White }}} | ||
Line 55: | Line 58: | ||
light_source { 10*<10,10,-50>, 0.9 } | light_source { 10*<10,10,-50>, 0.9 } | ||
</source> | </source> | ||
+ | </td> | ||
+ | <td> | ||
+ | [[Image:LeForgeronInterunion.png|center|240px<!--right-->]] | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
=== Intermerge === | === Intermerge === |
Revision as of 11:17, 4 July 2018
- Everything about HgPovray38 in User:Le_Forgeron/HgPovray38
- Not yet available
GSD : Generalised Symetric Difference
RANGE: (NUMBER|VECTOR)[,RANGE] VECTOR: <NUMBER, NUMBER> NUMBER: number of intersection, negative number are added to total number of object+1
The minimal number of objects is three.
Interunion
Interunion
syntax is
interunion { OBJECTS... [range{ RANGE } ]* [OBJECT_MODIFIERS...] }
#version 3.7;
global_settings { assumed_gamma 1.0 }
camera { location -560*z
direction z
up y
right image_width*x/image_height
angle 5
}
#include "colors.inc"
interunion{
#for(i,0,359.99,60)
#local pos= vrotate(6*x,i*z);
cylinder { pos-z,pos+31*z,10 texture { pigment { color CH2RGB(i) filter 0.45 } } }
#end
range { <2,4> }
clipped_by {cylinder { 30*z,0, 20 } }
}
box { 30*z-20*x-20*y, 30*z+20*x+20*y texture { pigment { color White }}}
light_source { 10*<0,0,-20>, 0.9 }
light_source { 10*<-5,10,-50>, 0.9 }
light_source { 10*<-10,10,-50>, 0.9 }
light_source { 10*<5,10,-50>, 0.9 }
light_source { 10*<10,10,-50>, 0.9 }
|
Intermerge
syntax is
intermerge { OBJECTS... [range{ RANGE } ]* [OBJECT_MODIFIERS...] }
#version 3.7;
global_settings { assumed_gamma 1.0 }
camera { location -560*z
direction z
up y
right image_width*x/image_height
angle 5
}
#include "colors.inc"
intermerge{
#for(i,0,359.99,60)
#local pos= vrotate(6*x,i*z);
cylinder { pos-z,pos+31*z,10 texture { pigment { color CH2RGB(i) filter 0.45 } } }
#end
range { <2,4> }
clipped_by {cylinder { 30*z,0, 20 } }
}
box { 30*z-20*x-20*y, 30*z+20*x+20*y texture { pigment { color White }}}
light_source { 10*<0,0,-20>, 0.9 }
light_source { 10*<-5,10,-50>, 0.9 }
light_source { 10*<-10,10,-50>, 0.9 }
light_source { 10*<5,10,-50>, 0.9 }
light_source { 10*<10,10,-50>, 0.9 }