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  • [[Category:Transformations]] ...ix may also be used to specify complex transformations directly. Groups of transformations may be merged together and stored in a transformation identifier.</p>
    7 KB (1,082 words) - 15:16, 16 December 2016

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  • ...ct circles and the <code><!--<linkto "scale">scale</linkto>--->[[Reference:Transformations#Scale|scale]]</code> keyword adjusts the size of the pattern.</p> coordinate system is controlled by modifiers called <em>transformations</em>.
    33 KB (5,190 words) - 17:41, 10 February 2020
  • :::1.2.7.1 [[Documentation:Tutorial Section 2.2#Transformations|Transformations]] ....3.3.3.9 [[Documentation:Tutorial Section 3.2#Transformations on functions|Transformations on functions]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <p>You could also do more complex transformations combining translate, scale, rotate, and matrix transforms by replacing the ...e there are no vertices to move. In practice bending (and other non-linear transformations) would require the calculation of the intersection of the object surface an
    63 KB (10,871 words) - 12:16, 3 January 2012
  • ::* [[Documentation:Tutorial Section 2.2#Transformations|Transformations]] :::* [[Documentation:Tutorial Section 3.2#Transformations on functions|Transformations on functions]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • transformations by giving the user more control over the order in which placement of warp statements relative to each other and to transformations is
    26 KB (4,270 words) - 01:18, 17 December 2016
  • ...hese commands see the section [[Reference:Transformations|:Transformations|Transformations]].</p> <p>Transformations are performed in the order in which you specify them.
    13 KB (2,138 words) - 14:36, 9 June 2021
  • use is to map it onto an object and if you specify transformations for <p>The various transformations such as <code>translate</code> and <code>
    50 KB (8,005 words) - 20:51, 2 July 2021
  • <code>[[Reference:Transformations#Matrix|:matrix|matrix]]</code><br> <code>[[Reference:Transformations#Rotate|:rotate|rotate]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • ::* [[Reference:Transformations|Transformations]] :::* [[Reference:Transformations#Translate|Translate]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • [TRANSFORMATIONS...] [TRANSFORMATIONS...]
    12 KB (1,846 words) - 11:07, 7 February 2018
  • [[Category:Transformations]] ...ix may also be used to specify complex transformations directly. Groups of transformations may be merged together and stored in a transformation identifier.</p>
    7 KB (1,082 words) - 15:16, 16 December 2016
  • =====Transformations on functions===== ...You could use a transparent copy of the container (using exactly the same transformations) to check how it fits. Getting the <code>min_extent</code> and <code>max_ex
    40 KB (6,285 words) - 14:20, 16 December 2016
  • like the ability to fake non-uniform transformations to objects like most why non-uniform transformations are too difficult to calculate reasonably
    27 KB (4,754 words) - 15:50, 17 October 2009
  • [TRANSFORMATIONS...] [TRANSFORMATIONS...]
    6 KB (816 words) - 17:50, 10 February 2020
  • For example, suppose you wanted to move the folder called '<code>Transformations</code>' (which creates the menu entry called '<code>Transformations</code>' in the above sample
    41 KB (6,723 words) - 12:51, 16 December 2016
  • from the direction vector to the right range. Without those transformations the pattern would be repeated twice on the sky sphere. The <code>[[Reference:Transformations#Scale|scale]]</code>
    19 KB (3,034 words) - 14:24, 16 December 2016
  • ====Media and transformations====
    59 KB (8,732 words) - 14:31, 9 June 2021
  • ...t using the usual transformations described in [[Reference:Transformations|Transformations]]. Though it may not be a good idea to translate or scale a sky sphere - th
    4 KB (599 words) - 18:09, 17 July 2012
  • ...code> statements may have individual texture, pigment, normal, finish, and transformations applied to them. You may not apply separate <code>interior</code> statement ...r compatibility with earlier POV-Ray versions. It may not have textures or transformations individually applied to it.</p>
    8 KB (1,362 words) - 13:58, 17 July 2016
  • be modified using any of the known transformations described in [[Reference:Transformations|Transformations]]. Though it may not be a good idea to scale the up
    6 KB (972 words) - 19:27, 23 July 2012

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