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- {{#indexentry:wood, keyword}} {{#indexentry:wood, pattern}}1 KB (179 words) - 09:57, 1 March 2014
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- ...n section [[Reference:Pattern|Pattern]] can be used as a pigment or normal pattern.</p> ...be a [[Documentation:Tutorial Section 3.3#Using Pigment and Patterns|color pattern]], a [[Documentation:Tutorial Section 3.3#Using Color List Pigments|color l67 KB (10,475 words) - 15:22, 9 June 2021
- ...3.5.1.3 [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]] ::::2.2.8.2.1 [[Reference:Tracing Options#Render Pattern|Render Pattern]]89 KB (9,046 words) - 08:15, 17 June 2021
- :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]] :* [[Reference:Pattern|Pattern]]33 KB (3,799 words) - 08:11, 17 June 2021
- <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- [[Category:Pattern Modifiers]] {{#indexentry:warp, pattern modifier}}26 KB (4,270 words) - 01:18, 17 December 2016
- {{#indexentry:pattern modifiers}} <p>Pattern modifiers are statements or parameters which modify how a pattern13 KB (2,138 words) - 14:36, 9 June 2021
- <ul><li><!--<linkto "Agate">Agate</linkto>--->[[Reference:Agate Pattern|Agate]]</li> <li><!--<linkto "Bozo">Bozo</linkto>--->[[Reference:Bozo Pattern|Bozo]]</li>38 KB (5,895 words) - 20:53, 2 July 2021
- ...ned textures, including wood, glass, and metal textures, and a few texture/pattern generation macros.</p> <p>Wood pigments:</p>11 KB (1,938 words) - 19:09, 15 March 2012
- <p>This tells POV-Ray to use the <code>bumps</code> pattern to modify the wood33 KB (5,190 words) - 17:41, 10 February 2020
- {{#indexentry:wood, keyword}} {{#indexentry:wood, pattern}}1 KB (179 words) - 09:57, 1 March 2014
- ...atement allows you to vary the density across space using any of POV-Ray's pattern functions such as those used in textures. If no <code>density</code> statem ...] for details on particular pattern types. Although a solid <em>COLOR</em> pattern is legal, in general it is used only when the <code>density</code> statemen9 KB (1,332 words) - 08:58, 30 June 2017
- <code>[[Reference:Agate Pattern|agate]]</code><br> <code>[[Reference:Boxed Pattern|boxed]]</code><br>2 KB (215 words) - 14:52, 9 June 2021
- wood we render this example, we see a pattern which fades back and forth between36 KB (5,495 words) - 14:23, 16 December 2016
- pattern</em>. Patterns are used in pigments, normals and texture maps as well each pattern has a unique value. Patterns do not wrap around a surface like4 KB (606 words) - 19:27, 23 July 2012
- <p class="Note"><strong>Note:</strong> Attaching a normal pattern does not really modify the surface. It only affects the way light reflects pattern. The default value if none is specified is 0.5.</p>5 KB (895 words) - 20:33, 2 July 2021
- ...further shape the contours. It is best illustrated with a gradient normal pattern. For example:</p> <p>Gives a ramp wave pattern that looks like small linear ramps that climb from the points at x=0 to x=17 KB (1,157 words) - 08:49, 30 June 2017
- <p>The file woods.inc contains predefined wood textures and pigments.</p> ...ount of rotation built-in, the textures will exhibit a very straight grain pattern unless you apply a small amount of x-axis rotation to them (generally 2 to3 KB (604 words) - 19:09, 15 March 2012
- specify a blend or pattern of textures or they use block textures such as only the shiny wood is used.</p>12 KB (1,846 words) - 11:07, 7 February 2018
- [0.3 wood scale 0.2] ...<code>gradient x</code> function returns values from 0.0 to 0.3 the scaled wood pigment is used. From 0.3 to 0.6 the pigment identifier Jade is used. From4 KB (639 words) - 10:44, 24 July 2017
- [[Keyword:pattern|pattern]]<br> [[Keyword:wood|wood]]<br>16 KB (2,335 words) - 16:36, 11 March 2012