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  • {{#indexentry:Identifiers, array}} {{#indexentry:Array, identifiers}}
    8 KB (1,168 words) - 20:49, 2 July 2021

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  • {{#indexentry:Identifiers, array}} {{#indexentry:Array, identifiers}}
    8 KB (1,168 words) - 20:49, 2 July 2021
  • <p><code>ARRAYS_WriteDF3(Array, FileName, BitDepth)</code>: Write an array to a df3 file.</p> <li><code>Array</code> = The array that contains the data.</li>
    3 KB (578 words) - 19:05, 15 March 2012
  • sources into a 2-dimensional array containing color vectors which represents #declare Coord = array[5][4]
    34 KB (5,423 words) - 12:00, 1 July 2012
  • ...hat of a point source. The intensity of each individual point light in the array is dimmed so that the total amount of light emitted by the light is equal t ...tion of the area light as well as the number of lights in the light source array. The location vector is the centre of a rectangle defined by the two vector
    33 KB (5,394 words) - 14:42, 9 June 2021
  • ...e first elements of the array expression (either an array identifier or an array declaration <em>with</em> initializer) to the given identifiers. The IDENTI ...ssignment syntax to allow for omission of right-hand side elements; extend array initializer syntax to allow for omission of elements.</p>
    17 KB (2,659 words) - 20:47, 2 July 2021
  • <p><code>Mean(A)</code>: A macro to compute the average of an array of values.</p> <li><code>A</code> = An array of float or vector values.</li>
    14 KB (2,398 words) - 10:48, 26 July 2017
  • ...is rows and columns of objects. For example if you want to create a 10x20 array of spheres in your scene, a nested loop is up to the task.</p> <p>So, if we want to make our 10x20 array of spheres, it will look like this:</p>
    29 KB (5,048 words) - 14:27, 16 December 2016
  • ...ws and columns of objects), etc. For example if you want to create a 10x20 array of spheres in your scene, a nested loop is the tool for it.</p> <p>So, if we want to make our 10x20 array of spheres, it will look like this:</p>
    20 KB (3,493 words) - 18:29, 5 September 2009
  • \begin{array}{l} \begin{array}{c}
    10 KB (1,252 words) - 12:41, 22 January 2011
  • <code>[[Reference:Array|:array|array]]</code><br> <code>[[Reference:Array|:dictionary|dictionary]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • #declare Image = array[ImageWidth][ImageHeight] <p>Now we just have to calculate the image into an array of colors. This
    20 KB (3,262 words) - 08:21, 3 June 2011
  • :::2.3.1.10 [[Reference:Array|Array]] ::::2.3.1.10.1 [[Reference:Array#Declaring Arrays|Declaring Arrays]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ::* [[Reference:Array|Array]] :::* [[Reference:Array#Declaring Arrays|Declaring Arrays]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...ARRAY_IDENTIFIER</em> is just the identifier name of a previously declared array, it does not include the <code>[]</code> braces nor the index. The syntax f ...ly declared array identifier. For example if you do <code>#declare MyArray=array[6][10]</code> then <code>dimensions(MyArray)</code> returns the value <code
    33 KB (5,379 words) - 14:34, 9 June 2021
  • <dd>Generates a mesh2 from an array of splines and optionally writes the mesh2 object as a file of the given <c <code>VecArr</code> : The array that contains the vertices of the triangles in the mesh.<br>
    9 KB (1,688 words) - 13:42, 10 June 2017
  • lights are to be in the array. More will give us cleaner soft shadows but will take longer to render. Usually a 3*3 or a 5*5 array will suffice. We
    25 KB (4,020 words) - 23:32, 30 September 2017
  • It is possible to define an array of object, say birds or fish, setting up variables for position, orientatio #declare Blocation = array[max_birds];
    10 KB (1,610 words) - 10:24, 21 June 2008
  • an array and a while loop to construct the spheres. #declare Points=array[16]{
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ...code> directives can be used to determine whether a specific element of an array has been assigned.</p> #declare MyArray=array[10]
    12 KB (1,889 words) - 23:06, 3 May 2016
  • were an array of spherical components all closely strung along a straight knowledge of blob mechanics to make a wide array of smooth, flowing organic
    36 KB (5,508 words) - 14:09, 16 December 2016
  • <p>See also the <code>[[Reference:Array|Array]]</code> section for more about <em>pseudo-dictionaries</em>.</p>
    17 KB (2,782 words) - 14:28, 9 June 2021
  • an array of knotholes in wood - it would look rather artificial if each individual black hole in an array, after each axis of the vector is multiplied
    26 KB (4,270 words) - 01:18, 17 December 2016
  • [[Keyword:array|array]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • ...ntainer types and <code>mixed</code> type elements. See: [[Reference:Array|Array]] </li>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • With the full array of patterns, pigments, normals, finishes, layered and
    19 KB (3,034 words) - 14:24, 16 December 2016
  • ...20 are not very useful in practice, and that is currently the size of the array allocated. The default value is 5.</p>
    24 KB (3,994 words) - 08:02, 17 June 2021
  • ...code many times. The beauty of the loop is that the code can reference an array or a spline to write a rollercoaster track or a roadway such that very comp
    3 KB (508 words) - 20:08, 10 June 2008
  • :<p>Eyeball, Candle, Padlock, Array include files for POV-Ray v3.0</p>
    6 KB (873 words) - 18:45, 29 October 2013
  • <li>[[Reference:Array|Arrays]]</li>
    983 bytes (135 words) - 19:30, 23 July 2012
  • <p>Distribution method 2 is a horizontal array of sub-cameras, one per mesh (i.e. like method #0, it does not sum meshes).
    50 KB (8,005 words) - 20:51, 2 July 2021
  • ...ence in the distances to the closest and second-closest points in the cell array. Another commonly-used form is &lt;1,0,0&gt;, corresponding to the distance
    6 KB (994 words) - 10:14, 26 June 2017