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- <p>See also the <code>[[Reference:Array|Array]]</code> section for more about <em>pseudo-dictionaries</em>.</p>17 KB (2,782 words) - 14:28, 9 June 2021
- an array of knotholes in wood - it would look rather artificial if each individual black hole in an array, after each axis of the vector is multiplied26 KB (4,270 words) - 01:18, 17 December 2016
- [[Keyword:array|array]]<br>16 KB (2,335 words) - 16:36, 11 March 2012
- ...ntainer types and <code>mixed</code> type elements. See: [[Reference:Array|Array]] </li>38 KB (5,895 words) - 20:53, 2 July 2021
- With the full array of patterns, pigments, normals, finishes, layered and19 KB (3,034 words) - 14:24, 16 December 2016
- ...20 are not very useful in practice, and that is currently the size of the array allocated. The default value is 5.</p>24 KB (3,994 words) - 08:02, 17 June 2021
- ...code many times. The beauty of the loop is that the code can reference an array or a spline to write a rollercoaster track or a roadway such that very comp3 KB (508 words) - 20:08, 10 June 2008
- :<p>Eyeball, Candle, Padlock, Array include files for POV-Ray v3.0</p>6 KB (873 words) - 18:45, 29 October 2013
- <li>[[Reference:Array|Arrays]]</li>983 bytes (135 words) - 19:30, 23 July 2012
- <p>Distribution method 2 is a horizontal array of sub-cameras, one per mesh (i.e. like method #0, it does not sum meshes).50 KB (8,005 words) - 20:51, 2 July 2021
- ...ence in the distances to the closest and second-closest points in the cell array. Another commonly-used form is <1,0,0>, corresponding to the distance6 KB (994 words) - 10:14, 26 June 2017