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  • [[Keyword:spline|spline]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • :<li>[[KB:Language Questions and Tips#Topic 5|How can I generate a spline camera path for an animation?]]</li>
    10 KB (1,714 words) - 02:33, 11 April 2021
  • ...times. The beauty of the loop is that the code can reference an array or a spline to write a rollercoaster track or a roadway such that very complicated scen
    3 KB (508 words) - 20:08, 10 June 2008
  • *[http://web.archive.org/web/20040410160741/http://povplace.addr.com/files/ Spline-Tree: Andrew's POV Files Page]
    7 KB (1,147 words) - 10:45, 19 July 2013
  • :<p>A bezier spline macro include file by Josh English based on POVRay 3.1.</p>
    8 KB (1,242 words) - 12:13, 22 October 2013
  • ...the basic POV-Ray objects which can be used in CSG operations it supports spline based objects. Furthermore a vast amount of 3D-files can be imported and us
    7 KB (1,138 words) - 20:02, 6 April 2013
  • :<p>1.0 Beta by Mike Weber uses BSplines to make Pipes in POV-Ray plus make spline based animation paths</p>
    1 KB (167 words) - 12:15, 11 December 2011
  • .../pandora.inf.uni-jena.de/p/e/noo/povsp/povsp.html PovSP POV-Ray v3.01 with Spline Support]
    821 bytes (127 words) - 15:20, 18 May 2011
  • <li>[[Reference:Spline|Splines]]</li>
    983 bytes (135 words) - 19:30, 23 July 2012
  • ...ple connects the points using straight lines the shape is actually a cubic spline. This example creates a smooth sine wave.</p>
    7 KB (1,157 words) - 08:49, 30 June 2017

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