Search results

Jump to navigation Jump to search

Page title matches

  • {{#indexentry:image_pattern, pattern}} {{#indexentry:image_pattern, pattern}}
    4 KB (580 words) - 11:46, 6 February 2018

Page text matches

  • [[Image:DocImgPovlogotext.jpg|center|576px<!--centered--->]] ::1.2.1 [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • [[Image:TutImgSuperell.png|center|320px<!--centered--->]] ...physically accurate results. However, the majority of contemporary digital image processing tools and file formats do <em>not</em>. This comes as a surprise
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ::* [[Reference:General Output Options#Max Image Buffer Memory|Max Image Buffer Memory]] :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • lighting in a scene and generates an image of that scene from the view point <p>Ray-tracing is a rendering technique that calculates an image of a scene
    38 KB (5,895 words) - 20:53, 2 July 2021
  • <p class="Question">How do I use an image to texture my object?</p> { gif "image.gif"
    63 KB (10,871 words) - 12:16, 3 January 2012
  • [[Image:RefImgPerspcam.gif|center|640px<!--center--->]] For example if you render an image with a 2:1 aspect ratio and map it
    50 KB (8,005 words) - 20:51, 2 July 2021
  • ...cify a value that is greater than the larger of the width or height of the image being rendered, it is clipped to that value. Using render block sizes of le ===Render Pattern===
    35 KB (5,804 words) - 13:21, 27 July 2020
  • optimization might be possible without degrading the image quality. <p><em>&quot;How can I get rid of the beep after POV-Ray has calculated the image&quot;
    24 KB (4,181 words) - 16:01, 23 June 2009
  • ...your needs you can use an <code>image_map</code> to wrap a 2-D bit-mapped image around your 3-D objects.</p> ==Specifying an Image Map==
    11 KB (1,709 words) - 14:58, 9 June 2021
  • {{#indexentry:function, as pattern}} {{#indexentry:function, pattern}}
    5 KB (744 words) - 01:15, 17 December 2016
  • we render this example, we see a pattern which fades back and forth between as easily have blended from wood to granite, or any other pattern we like. We
    36 KB (5,495 words) - 14:23, 16 December 2016
  • [[Category:Pattern Modifiers]] {{#indexentry:warp, pattern modifier}}
    26 KB (4,270 words) - 01:18, 17 December 2016
  • <p>By default, POV-Ray writes an image file to disk. When you are developing <td width="70%">Universal <strong>B</strong>itmap image file format</td>
    21 KB (3,472 words) - 14:11, 9 June 2021
  • taken from the color number or palette index of the pixels in a graphic image color or palette index value in the image file.</p>
    11 KB (1,833 words) - 19:26, 4 February 2018
  • {{#indexentry:image_pattern, pattern}} {{#indexentry:image_pattern, pattern}}
    4 KB (580 words) - 11:46, 6 February 2018
  • ...sion'' means ''drop out some information, like unnecessary colors from the image'', and since the JPEG format uses lossy compression, it does exactly this.< <p>Well, no. It doesn't do this. Actually when compressing an image to JPEG format and then decompressing it (to the screen or whatever) you ge
    26 KB (4,552 words) - 01:24, 28 April 2010
  • ...tells more than a thousand words, and this saying also applies here. This image shows two cases where the problem appears:</p> ...is just a regular POV-Ray sphere with a normal modifier made with the bump pattern.</li>
    10 KB (1,772 words) - 18:28, 5 September 2009
  • <p>This tells POV-Ray to use the <code>bumps</code> pattern to modify the <p>The keyword <code><!--<linkto "wood">wood</linkto>--->[[Reference:Wood Pattern|wood]]</code> specifies a pigment
    33 KB (5,190 words) - 17:41, 10 February 2020
  • [[Image:TutImgMediatut4.png|center|320px<!--center--->]] <p>The density of a media can be modified with any pattern modifier, such as
    59 KB (8,732 words) - 14:31, 9 June 2021
  • [[Category:Pattern Modifiers]] <p>Normally there are an infinite number of repeating image maps, bump maps
    5 KB (822 words) - 10:33, 26 June 2017
  • ...nbsp;}</code> that we see in the code example below. It produces the first image on the left, a simple box. The container, which is a requirement for the is <p>You should have also noticed that in the image on the left, only half the box was produced, that's because the <code>thres
    40 KB (6,285 words) - 14:20, 16 December 2016
  • <p>The color or pattern of colors for an object is defined by a <code>pigment</code> statement. All ...ns which use POV-Ray's wide selection of general patterns. See [[Reference:Pattern|:Patterns|Patterns]] for details about specific patterns.</p>
    9 KB (1,353 words) - 17:56, 10 February 2020
  • * Added a new list pattern type: <code>cubic</code> *AOI Pattern
    10 KB (1,291 words) - 19:35, 27 October 2010
  • ...ur needs you can use a <code>bump_map</code> to wrap a 2-D bit-mapped bump pattern around your 3-D objects.</p> ...before calculating height. Black is a low spot, white is a high spot. The image's index values may be used instead. See the sections [[Reference:Bump Map#U
    6 KB (998 words) - 11:40, 6 February 2018
  • surface. The obvious approach is to create a special texture pattern, with would not be able to use that texture pattern as a layer. We would just
    19 KB (3,034 words) - 14:24, 16 December 2016
  • summed. An advantage to using these instead of a height_field {} from an image (a number of height field programs output multifractal types size of the frequency gaps in the pattern. Make this greater than 1.0</li>
    54 KB (9,438 words) - 21:32, 30 December 2013
  • specify a blend or pattern of textures or they use block textures such as <code>checker</code> with a texture list or a bitmap similar to an image map
    12 KB (1,846 words) - 11:07, 7 February 2018
  • {{#indexentry:tiling, pattern}} {{#indexentry:pattern, tiling}}
    1 KB (242 words) - 19:09, 15 March 2012
  • ...s based upon. For this example we will create a function that is used as a pattern in a pigment. Let's define a simple gradient that extends along the vector, This is equivalent to a gradient pattern. We could also have used this:
    3 KB (458 words) - 16:40, 26 July 2010
  • //stuff for still image //stuff for first image or frame
    33 KB (5,379 words) - 14:34, 9 June 2021
  • {{#indexentry:pigment_pattern, pattern}} {{#indexentry:pattern, pigment_pattern}}
    2 KB (301 words) - 19:07, 15 March 2012
  • {{#indexentry:hexagon, pattern}} {{#indexentry:pattern, hexagon}}
    2 KB (313 words) - 19:06, 15 March 2012
  • [[Image:TutImgMultifog.png|center|320px<!--center--->]] [[Image:TutImgCrainbow.png|center|320px<!--center--->]]
    20 KB (3,019 words) - 17:04, 17 December 2016
  • {{#indexentry:square, pattern}} {{#indexentry:pattern, square}}
    2 KB (257 words) - 19:08, 15 March 2012
  • {{#indexentry:triangular, pattern}} {{#indexentry:pattern, triangular}}
    2 KB (273 words) - 19:09, 15 March 2012
  • ===Our First Image=== [[Image:TutImgHanded.gif|center|220px<!--rightpanel--->]]
    31 KB (5,079 words) - 14:03, 16 December 2016
  • ...s, but behave like patterns and are used in the same location as a regular pattern:</p> <code>[[Reference:Average Pattern|average]]</code><br>
    547 bytes (80 words) - 13:16, 1 April 2017
  • ...manifests itself when using the slope pattern in the same situation. This image shows the two cases:</p> <p>[[File:QandTSTartifacts.png|Lighting and slope pattern artifacts in a smooth triangle]]</p>
    7 KB (1,213 words) - 18:28, 5 September 2009
  • <p>This image shows refractive caustics from a sphere and a cylinder. Both use an index o [[Image:RefImgPhotons1.png|center|320px<!--right--->]]
    27 KB (4,555 words) - 18:30, 16 December 2016
  • :* [[Documentation:Tutorial Section 2#Our First Image|Our First Image]] :::* [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • <dd>Mapping warps, image meta-data, the ovus and lemon objects, several list patterns, additional re <dd>area_illumination, cubic pattern and cubic warp, fractal patterns, other contributions<!--</dd>--->
    52 KB (8,130 words) - 15:31, 9 June 2021
  • <li>[[Reference:Pattern|Pattern]]</li> <li>[[Reference:Pattern Modifiers|Pattern Modifiers]]</li>
    1 KB (133 words) - 12:17, 12 December 2016
  • .... [http://www.theora.org/ Ogg Theora] is a good choice if you need higher image quality than GIF can provide. Theora is a non-proprietary video format so The following instructions assume you have a directory containing the image frames created with POV-Ray. See the bottom of this page if you need help
    4 KB (601 words) - 15:23, 16 March 2008
  • smaller than that could not be visible in a 24 bit image. Generally this a 24 bit image. Generally this setting is perfectly adequate and should be
    14 KB (2,147 words) - 14:37, 9 June 2021
  • use depends on what SDL files are provided for rendering and the image output options in use. We <li>&quot;Realistic Image Synthesis Using Photon Mapping&quot; Henrik Wann
    9 KB (1,490 words) - 07:57, 1 July 2017
  • <p>{{New}} in version 3.8 a special pigment pattern <code>user_defined</code> has been added to define the pigment color direct <p>The pattern is similar to <code>[[Reference:Image Map|image_map]]</code> in that it directly specifies <em>colors</em> rather
    1 KB (169 words) - 10:55, 28 February 2018
  • ...e generator, Cracke Pattern (Making objects with the shapes of the crackle pattern), Penrose Tiling, and a Regular Polytope. Include files page is in Japanese ...al, fractals, bioitÚration, landscape and more. Site contains a gallery of image produced using the above techniques plus offers include files for the creat
    7 KB (1,147 words) - 10:45, 19 July 2013
  • Respect the same naming pattern as asked by the Blender Foundation as much as possible: OT means it's an op ...of the menu will be shown in a tooltip when you hover over a menu.From the image above we can see that we can use ''bpy.types.VIEW3D_MT_object.append()'' to
    47 KB (7,135 words) - 09:19, 30 December 2022
  • ..._bump_scale</code> to a normal or texture that is contained within another pattern (such as within a <code>texture_map</code> or <code>normal_map</code>), the <p class="Note"><strong>Note:</strong> See the section [[Reference:Image Map#Using the Alpha Channel|Using the Alpha Channel]] for some important in
    1 KB (239 words) - 17:36, 17 December 2016