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- The smooth triangles use a formula called Phong normal interpolation to calculate the surface normal for any point on the triangle based on normal1 KB (233 words) - 19:08, 15 March 2012
- ...an happen in individual smooth triangles, meshes with smooth triangles and smooth heightfields. The problem also manifests itself when using the slope patter ...File:QandTSTartifacts.png|Lighting and slope pattern artifacts in a smooth triangle]]</p>7 KB (1,213 words) - 18:28, 5 September 2009
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- <li>The object in right of the image is a mesh of smooth triangles.</li> the bright part under the triangle mesh; this is explained later).24 KB (4,181 words) - 16:01, 23 June 2009
- triangles meshes though: a different texture can be assigned to each triangle triangle {36 KB (5,508 words) - 14:09, 16 December 2016
- <li>The object in right of the image is a mesh of smooth triangles.</li> ...d be something like this image (don't mind about the bright part under the triangle mesh; this is explained later).</p>10 KB (1,772 words) - 18:28, 5 September 2009
- ...an happen in individual smooth triangles, meshes with smooth triangles and smooth heightfields. The problem also manifests itself when using the slope patter ...File:QandTSTartifacts.png|Lighting and slope pattern artifacts in a smooth triangle]]</p>7 KB (1,213 words) - 18:28, 5 September 2009
- {{#indexentry:triangle, mesh}} {{#indexentry:keyword, triangle}}4 KB (694 words) - 18:49, 16 December 2016
- ::::1.3.1.3.2 [[Documentation:Tutorial Section 3#Smooth Transitions|Smooth Transitions]] ::::1.3.2.2.1 [[Documentation:Tutorial Section 3.1#Smooth triangles and mesh2|Smooth triangles and mesh2]]89 KB (9,046 words) - 08:15, 17 June 2021
- ...are other types of splines available with the lathe, which will result in smooth curving lines, and even rounded curving points of transition, but we will g ...note this time. First, we will see that instead of straight lines we have smooth arcs connecting the points. These arcs are made from quadratic curves, so o54 KB (8,887 words) - 10:13, 29 September 2020
- ::::* [[Reference:Camera#The Smooth Modifier|The Smooth Modifier]] ::::* [[Reference:Mesh2#Smooth and Flat triangles in the same mesh|Smooth and Flat triangles in the same mesh]]33 KB (3,799 words) - 08:11, 17 June 2021
- ==Smooth and Flat triangles in the same mesh== <p>You can specify both flat and smooth triangles in the same mesh. To do this, specify4 KB (602 words) - 23:24, 3 May 2016
- ...ode>: These macros create <em>quads</em>, 4-sided polygonal objects, using triangle pairs.</p> <p><code>HF_Square (Function, UseUVheight, UseUVtexture, Res, Smooth, FileName, MnExt, MxExt)</code>: This macro generates a mesh in the form of21 KB (3,511 words) - 19:08, 15 March 2012
- {{#indexentry:triangle, keyword}} {{#indexentry:keyword, triangle}}1 KB (159 words) - 19:09, 15 March 2012
- <p>In the so-called scanline renders all objects are modelled with triangle meshes (or by primitives such as NURBS or bezier patches which can be very ...ext the term ''bending'' is a bit misleading. Strictly speaking, bending a triangle mesh would also bend the triangles themselves, not only move their vertices63 KB (10,871 words) - 12:16, 3 January 2012
- The smooth triangles use a formula called Phong normal interpolation to calculate the surface normal for any point on the triangle based on normal1 KB (233 words) - 19:08, 15 March 2012
- functions which give smooth surfaces. always use triangle meshes (and some modellers use also NURBS which can be27 KB (4,754 words) - 15:50, 17 October 2009
- <code>[[Reference:Height Field|:smooth|smooth]]</code><br> <code>[[Reference:Smooth Triangle|:smooth_triangle|smooth_triangle]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- <li><!--<linkto "triangle">triangle</linkto>--->[[Reference:Triangle|triangle]]</li> ..."smooth_triangle">smooth triangles</linkto>--->[[Reference:Smooth Triangle|smooth triangles]]</li>38 KB (5,895 words) - 20:53, 2 July 2021
- controlled for bicubic patches and standard triangle mesh.</p> <p>For standard triangle meshes (not mesh2) you can specify the UV coordinates for each5 KB (868 words) - 11:29, 25 July 2017
- ...isc]], [[Reference:Smooth Triangle|smooth triangle]], [[Reference:Triangle|triangle]], [[Reference:Polygon|polygon]], [[Reference:Mesh|mesh]], and [[Reference:1 KB (209 words) - 13:11, 8 August 2012
- :::* [[Documentation:Tutorial Section 3#Smooth Transitions|Smooth Transitions]] :::* [[Documentation:Tutorial Section 3.1#Smooth triangles and mesh2|Smooth triangles and mesh2]]22 KB (2,482 words) - 09:59, 26 June 2017
- ...superellipsoid isn't quite the thing you want? Try this macro to get some smooth edges without placing all those spheres and cylinders.</p> ...by John VanSickle which enable the user to take a coarse triangle mesh and smooth it into something that appears far smoother.</p>8 KB (1,242 words) - 12:13, 22 October 2013