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  • {{#indexentry:finish, keyword}} {{#indexentry:keyword, finish}}
    36 KB (5,741 words) - 20:55, 2 July 2021
  • described using two keywords: <code>[[Reference:Finish#Phong Highlights|phong]]</code> and <code> [[Reference:Finish#Phong Highlights|phong_size]]</code>. The float that follows <code>phong</c
    36 KB (5,495 words) - 14:23, 16 December 2016
  • <code>[[Reference:Finish#Diffuse|:albedo|albedo]]</code> <em>diffuse</em><br> <code>[[Reference:Finish#Phong Highlights|:albedo|albedo]]</code> <em>phong</em><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • finish { phong 1 phong_size 50 reflection .35 } finish { ambient .4 diffuse .7 }
    67 KB (10,475 words) - 15:22, 9 June 2021
  • finish { finish { ambient 1 }
    54 KB (8,887 words) - 10:13, 29 September 2020
  • :::2.6.1.3 [[Reference:Finish|Finish]] ::::2.6.1.3.1 [[Reference:Finish#Ambient|Ambient]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ...de> statement were previously part of the <code>[[Reference:Finish|:finish|finish]]</code> statement. Also the <code>halo</code> statement which was once par A solid object is made from the material specified by its pigment and finish
    23 KB (3,669 words) - 14:11, 16 November 2021
  • ::* [[Reference:Finish|Finish]] :::* [[Reference:Finish#Ambient|Ambient]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • finish { reflection &lt;0.5, 0.4, 0.2&gt; } <p>Most important for radiosity are the emission and diffuse finish components of the objects. Their effect differs quite greatly from a conven
    59 KB (8,732 words) - 14:31, 9 June 2021
  • normal vector. Finish describes the reflective properties of a material.</p> a single finish. A <em>patterned texture</em> combines two or more textures
    6 KB (816 words) - 17:50, 10 February 2020
  • finish { phong 1 phong_size 50 reflection .35 } finish { ambient .4 diffuse .7 }
    43 KB (6,515 words) - 12:51, 22 October 2009
  • #include "finish.inc" finish { Glossy } } translate 10*z }
    2 KB (306 words) - 19:24, 8 December 2011
  • <p>We recommend you finish reading this introductory section then read the platform-specific informati ...] and <!--<linkto "specular">specular highlighting</linkto>--->[[Reference:Finish#Specular Highlight|specular highlighting]] for more realistic-looking surfa
    38 KB (5,895 words) - 20:53, 2 July 2021
  • #declare Fin=finish {ambient 1 diffuse 0}; ...cker texture { pigment { Black } finish{ Fin }}, texture { pigment {Gray50}finish{ Fin}} scale <1/Hori,1/Verti,1>
    5 KB (662 words) - 20:26, 12 September 2018
  • ...t a surprise) with <code>diffuse 0</code> and <code>emission 1.0</code> as finish attributes.</p> ....5#The #default Directive|#default]]</code> finish in order to affect it's finish properties.</p>
    37 KB (5,205 words) - 00:50, 25 January 2011
  • textures. A plain texture has just one pigment, normal and finish statement. [0.3 pigment{Red} finish{phong 1}]
    12 KB (1,846 words) - 11:07, 7 February 2018
  • ###[[Reference:Finish|Finish]] ####[[Reference:Finish#Ambient|Ambient]]
    13 KB (1,628 words) - 17:24, 21 April 2012
  • finish { phong 1 } finish { phong 1 }
    33 KB (5,190 words) - 17:41, 10 February 2020
  • #Via the [[ambient]] property in the [[finish|finish block]] of a [[texture]], which gives the color of the object when no light ....25 }]] [[Image:Simplearch_full_rad.jpg|frameless|225px|With Radiosity and finish{ ambient 0.00 }]]
    29 KB (4,726 words) - 11:00, 26 February 2010
  • ...o the object then the default texture is copied and the pigment, normal or finish will modify that texture.</p> You may change the default texture, pigment, normal or finish using the language directive <code>#default</code> as follows:</p>
    3 KB (481 words) - 23:09, 3 May 2016

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