Difference between revisions of "User:Le Forgeron/HgPovray38"

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# {{User:Le_Forgeron/HgPovray38/next|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]]
 
# {{User:Le_Forgeron/HgPovray38/next|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]]
 
# {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]]
 
# {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]]
 +
# {{User:Le_Forgeron/HgPovray38/next|rational_bezier_patch}}: [[User:Le_Forgeron/rational_bezier_patch|rational_bezier_patch]]
 
# {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]]
 
# {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]]
 
# {{User:Le_Forgeron/HgPovray38/now|splines}}, data access and new types: [[User:Le_Forgeron/splines|splines]]
 
# {{User:Le_Forgeron/HgPovray38/now|splines}}, data access and new types: [[User:Le_Forgeron/splines|splines]]
 
# {{User:Le_Forgeron/HgPovray38/next|tesselations}}, methods to transform into mesh: [[User:Le_Forgeron/tesselation|tesselation]]
 
# {{User:Le_Forgeron/HgPovray38/next|tesselations}}, methods to transform into mesh: [[User:Le_Forgeron/tesselation|tesselation]]

Revision as of 13:24, 2 July 2018

Hg Povray 3.8

Based on Povray 3.8

Corrections & Changes

  1. removed tiny rotation of text
  2. fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
  3. UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
  4. Unix-specific: display error on options (command line and ini file)

Extensions & Additions

  1. cameras, data access and new types: cameras
  2. mesh tools, data access and transformations: mesh
  3. nurbs: nurbs
  4. patterns, new types: patterns
  5. polygon using winding number for filling: polyline
  6. rational_bezier_patch: rational_bezier_patch
  7. render pattern: spirals render pattern
  8. splines, data access and new types: splines
  9. tesselations, methods to transform into mesh: tesselation