Difference between revisions of "User:Le Forgeron/HgPovray38"
Jump to navigation
Jump to search
Le Forgeron (talk | contribs) |
Le Forgeron (talk | contribs) |
||
Line 22: | Line 22: | ||
# {{User:Le_Forgeron/HgPovray38/next|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]] | # {{User:Le_Forgeron/HgPovray38/next|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]] | ||
# {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]] | # {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]] | ||
− | # {{User:Le_Forgeron/HgPovray38/ | + | # {{User:Le_Forgeron/HgPovray38/now|rational_bezier_patch}}: [[User:Le_Forgeron/rational_bezier_patch|rational_bezier_patch]] |
# {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]] | # {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]] | ||
# {{User:Le_Forgeron/HgPovray38/now|skeleton}} of mesh: [[User:Le_Forgeron/skeleton|skeleton]] | # {{User:Le_Forgeron/HgPovray38/now|skeleton}} of mesh: [[User:Le_Forgeron/skeleton|skeleton]] |
Revision as of 06:56, 18 August 2018
- Everything about HgPovray38 in User:Le_Forgeron/HgPovray38
- Code is available on branch hgpovray38 at https://github.com/LeForgeron/povray
Hg Povray 3.8
Based on Povray 3.8
Corrections & Changes
- removed tiny rotation of text
- fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
- UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
- Unix-specific: display error on options (command line and ini file)
Extensions & Additions
- ✔ cameras, data access and new types: cameras
- ⌚ compound objects, data access to inner objects: compound
- ⌚ long auto-folding text: galley
- ⌚ generalized symetric difference, interunion, intermerge: gsd
- ✔ mesh tools, data access and transformations: mesh
- ⌚ nurbs: nurbs
- ⌚ patterns, new types: patterns
- ✔ polygon using winding number for filling: polyline
- ✔ rational_bezier_patch: rational_bezier_patch
- ✔ render pattern: spirals render pattern
- ✔ skeleton of mesh: skeleton
- ✔ sphere_sweep, uv mapping: sphere_sweep
- ✔ splines, data access and new types: splines
- ✔ tesselations, methods to transform into mesh: tesselation
- ⌚ UVMeshable, data access for classes of objects, transform into mesh: UVMeshable
- ⌚ wrapping around four shapes: warp