Difference between revisions of "User:Le Forgeron/HgPovray38"
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=== Corrections & Changes === | === Corrections & Changes === | ||
− | + | # removed tiny rotation of text | |
− | + | # fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6) | |
− | + | # UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder | |
− | + | # Unix-specific: display error on options (command line and ini file) | |
+ | # fix the angles of icosahedron and tetrahedron from shapes2.inc | ||
=== Extensions & Additions === | === Extensions & Additions === | ||
− | + | # {{User:Le_Forgeron/HgPovray38/now|cameras}}, data access and new types: [[User:Le_Forgeron/cameras|cameras]] | |
− | + | # {{User:Le_Forgeron/HgPovray38/now|compound objects}}, data access to inner objects: [[User:Le_Forgeron/compound|compound]] | |
+ | # {{User:Le_Forgeron/HgPovray38/now|long auto-folding text}}: [[User:Le_Forgeron/galley|galley]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|generalized symetric difference}}, interunion, intermerge: [[User:Le_Forgeron/gsd|gsd]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|mesh tools}}, data access and transformations: [[User:Le_Forgeron/mesh|mesh]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|nurbs}}: [[User:Le_Forgeron/nurbs|nurbs]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|rational_bezier_patch}}: [[User:Le_Forgeron/rational_bezier_patch|rational_bezier_patch]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|skeleton}} of mesh: [[User:Le_Forgeron/skeleton|skeleton]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|sphere_sweep}}, uv mapping: [[User:Le_Forgeron/sphere_sweep|sphere_sweep]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|splines}}, data access and new types: [[User:Le_Forgeron/splines|splines]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|traces}}, methods to transform get uv data from traces: [[User:Le_Forgeron/trace|trace]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|tesselations}}, methods to transform into mesh: [[User:Le_Forgeron/tesselation|tesselation]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|UVMapping}}, cylinder, cone, sphere_sweep, disc, lemon: [[User:Le_Forgeron/UVMapping|UVMapping]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|UVMeshable}}, data access for classes of objects, transform into mesh: [[User:Le_Forgeron/UVMeshable|UVMeshable]] | ||
+ | # {{User:Le_Forgeron/HgPovray38/now|warp}} rotate, wrapping to or from shapes: [[User:Le_Forgeron/warp|warp]] |
Latest revision as of 12:39, 5 August 2020
- Everything about HgPovray38 in User:Le_Forgeron/HgPovray38
- Code is available on branch hgpovray38 at https://github.com/LeForgeron/povray
Hg Povray 3.8
Based on Povray 3.8
Corrections & Changes
- removed tiny rotation of text
- fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
- UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
- Unix-specific: display error on options (command line and ini file)
- fix the angles of icosahedron and tetrahedron from shapes2.inc
Extensions & Additions
- ✔ cameras, data access and new types: cameras
- ✔ compound objects, data access to inner objects: compound
- ✔ long auto-folding text: galley
- ✔ generalized symetric difference, interunion, intermerge: gsd
- ✔ mesh tools, data access and transformations: mesh
- ✔ nurbs: nurbs
- ✔ patterns, new types: patterns
- ✔ polygon using winding number for filling: polyline
- ✔ rational_bezier_patch: rational_bezier_patch
- ✔ render pattern: spirals render pattern
- ✔ skeleton of mesh: skeleton
- ✔ sphere_sweep, uv mapping: sphere_sweep
- ✔ splines, data access and new types: splines
- ✔ traces, methods to transform get uv data from traces: trace
- ✔ tesselations, methods to transform into mesh: tesselation
- ✔ UVMapping, cylinder, cone, sphere_sweep, disc, lemon: UVMapping
- ✔ UVMeshable, data access for classes of objects, transform into mesh: UVMeshable
- ✔ warp rotate, wrapping to or from shapes: warp