Difference between revisions of "User:Le Forgeron/HgPovray38"

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# {{User:Le_Forgeron/HgPovray38/next|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]]
 
# {{User:Le_Forgeron/HgPovray38/next|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]]
 
# {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]]
 
# {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]]
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# {{User:Le_Forgeron/HgPovray38/next|rational_bezier_patch}}: [[User:Le_Forgeron/rational_bezier_patch|rational_bezier_patch]]
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# {{User:Le_Forgeron/HgPovray38/now|rational_bezier_patch}}: [[User:Le_Forgeron/rational_bezier_patch|rational_bezier_patch]]
 
# {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]]
 
# {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]]
 
# {{User:Le_Forgeron/HgPovray38/now|skeleton}} of mesh: [[User:Le_Forgeron/skeleton|skeleton]]
 
# {{User:Le_Forgeron/HgPovray38/now|skeleton}} of mesh: [[User:Le_Forgeron/skeleton|skeleton]]

Revision as of 06:56, 18 August 2018

Hg Povray 3.8

Based on Povray 3.8

Corrections & Changes

  1. removed tiny rotation of text
  2. fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
  3. UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
  4. Unix-specific: display error on options (command line and ini file)

Extensions & Additions

  1. ✔ cameras, data access and new types: cameras
  2. ⌚ compound objects, data access to inner objects: compound
  3. ⌚ long auto-folding text: galley
  4. ⌚ generalized symetric difference, interunion, intermerge: gsd
  5. ✔ mesh tools, data access and transformations: mesh
  6. ⌚ nurbs: nurbs
  7. ⌚ patterns, new types: patterns
  8. ✔ polygon using winding number for filling: polyline
  9. ✔ rational_bezier_patch: rational_bezier_patch
  10. ✔ render pattern: spirals render pattern
  11. ✔ skeleton of mesh: skeleton
  12. ✔ sphere_sweep, uv mapping: sphere_sweep
  13. ✔ splines, data access and new types: splines
  14. ✔ tesselations, methods to transform into mesh: tesselation
  15. ⌚ UVMeshable, data access for classes of objects, transform into mesh: UVMeshable
  16. ⌚ wrapping around four shapes: warp